<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Mesh] → <h1>[name]</h1> <div class="desc">A helper object to show the world-axis-aligned bounding box for an object.</div> <h2>Example</h2> <code>var hex = 0xff0000; var sphereMaterial = new THREE.MeshLambertMaterial( {color: 0x00ff00} ); var sphere = new THREE.Mesh( new THREE.SphereGeometry( 30, 12, 12), sphereMaterial ); scene.add( sphere ); var bbox = new THREE.BoundingBoxHelper( sphere, hex ); bbox.update(); scene.add( bbox ); </code> <div>Note that this helper will create a wireframe [page:Mesh] object with a [page:BoxGeometry]; the resulting bounding box object will therefore have face diagonals. You may want to use [page:BoxHelper], which generates a [page:Line] object without face diagonals.</div> <h2>Constructor</h2> <h3>[name]([page:Object3D object], [page:Number hex])</h3> <div> object -- Object3D -- the object3D to show the world-axis-aligned boundingbox.<br /> hex -- hexadecimal value to define color ex:0x888888 </div> <div> This creates an line object to the boundingbox. </div> <h2>Properties</h2> <h3>[property:Object3D object]</h3> <div> Contains the object3D to show the world-axis-aligned boundingbox. </div> <h3>[property:Box3 box]</h3> <div> Contains the bounding box of the object. </div> <h2>Methods</h2> <h3>[method:null update]()</h3> <div> Updates the BoundingBoxHelper based on the object property. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>