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		<h1>[name]</h1>

		<div class="desc">A loader for loading a [page:BufferGeometry].</div>


		<h2>Constructor</h2>

		<h3>[name]( [page:LoadingManager manager] )</h3>
		<div>
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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		Creates a new [name].
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		<h2>Properties</h2>


		<h2>Methods</h2>

		<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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		[page:String url] — required<br />
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:BufferGeometry].<br />
		[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
		[page:Function onError] — Will be called when load errors.<br />
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		<div>
		Begin loading from url and call onLoad with the parsed response content.
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		<h3>[method:BufferGeometry parse]( [page:Object json] )</h3>
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		[page:Object json] — The <em>JSON</em> structure to parse.
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		Parse a <em>JSON</em> structure and return a [page:BufferGeometry].
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		<h2>Example</h2>

		<code>
		// instantiate a loader
		var loader = new THREE.BufferGeometryLoader();

		// load a resource
		loader.load(
			// resource URL
			'models/json/pressure.json',
			// Function when resource is loaded
			function ( geometry ) {
				var material = new THREE.MeshLambertMaterial( { color: 0xF5F5F5 } );
				var object = new THREE.Mesh( geometry, material );
				scene.add( object );
			},
			// Function called when download progresses
			function ( xhr ) {
				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
			},
			// Function called when download errors
			function ( xhr ) {
				console.log( 'An error happened' );
			}
		);
		</code>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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