<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - materials - grass</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background:#030; color:#fff; padding:0; margin:0; overflow:hidden; font-family:georgia; text-align:center; } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var camera, scene, renderer; init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.set( 0, 75, 100 ); scene = new THREE.Scene(); var geometry = new THREE.PlaneBufferGeometry( 100, 100 ); var texture = new THREE.Texture( generateTexture() ); texture.needsUpdate = true; for ( var i = 0; i < 15; i ++ ) { var material = new THREE.MeshBasicMaterial( { color: new THREE.Color().setHSL( 0.3, 0.75, ( i / 15 ) * 0.4 + 0.1 ), map: texture, depthTest: false, depthWrite: false, transparent: true } ); var mesh = new THREE.Mesh( geometry, material ); mesh.position.y = i * 0.25; mesh.rotation.x = - Math.PI / 2; scene.add( mesh ); } scene.children.reverse(); renderer = new THREE.WebGLRenderer(); renderer.setClearColor( 0x003300 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function generateTexture() { var canvas = document.createElement( 'canvas' ); canvas.width = 512; canvas.height = 512; var context = canvas.getContext( '2d' ); for ( var i = 0; i < 20000; i ++ ) { context.fillStyle = 'hsl(0,0%,' + ( Math.random() * 50 + 50 ) + '%)'; context.beginPath(); context.arc( Math.random() * canvas.width, Math.random() * canvas.height, Math.random() + 0.15, 0, Math.PI * 2, true ); context.fill(); } context.globalAlpha = 0.075; context.globalCompositeOperation = 'lighter'; return canvas; } // function animate() { requestAnimationFrame( animate ); render(); } function render() { var time = Date.now() / 6000; camera.position.x = 80 * Math.cos( time ); camera.position.z = 80 * Math.sin( time ); camera.lookAt( scene.position ); for ( var i = 0, l = scene.children.length; i < l; i ++ ) { var mesh = scene.children[ i ]; mesh.position.x = Math.sin( time * 4 ) * i * i * 0.005; mesh.position.z = Math.cos( time * 6 ) * i * i * 0.005; } renderer.render( scene, camera ); } </script> </body> </html>