<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - shader [Monjori]</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #ffffff; font-family:Monospace; font-size:13px; text-align:center; font-weight: bold; background-color: #000000; margin: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; padding: 5px; } a { color: #ffffff; } #oldie a { color:#da0 } </style> </head> <body> <div id="container"></div> <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - shader demo. featuring <a href="http://www.pouet.net/prod.php?which=52761" target="_blank">Monjori by Mic</a></div> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script id="vertexShader" type="x-shader/x-vertex"> void main() { gl_Position = vec4( position, 1.0 ); } </script> <script id="fragmentShader" type="x-shader/x-fragment"> uniform vec2 resolution; uniform float time; void main() { vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy; float a = time*40.0; float d,e,f,g=1.0/40.0,h,i,r,q; e=400.0*(p.x*0.5+0.5); f=400.0*(p.y*0.5+0.5); i=200.0+sin(e*g+a/150.0)*20.0; d=200.0+cos(f*g/2.0)*18.0+cos(e*g)*7.0; r=sqrt(pow(abs(i-e),2.0)+pow(abs(d-f),2.0)); q=f/r; e=(r*cos(q))-a/2.0;f=(r*sin(q))-a/2.0; d=sin(e*g)*176.0+sin(e*g)*164.0+r; h=((f+d)+a/2.0)*g; i=cos(h+r*p.x/1.3)*(e+e+a)+cos(q*g*6.0)*(r+h/3.0); h=sin(f*g)*144.0-sin(e*g)*212.0*p.x; h=(h+(f-e)*q+sin(r-(a+h)/7.0)*10.0+i/4.0)*g; i+=cos(h*2.3*sin(a/350.0-q))*184.0*sin(q-(r*4.3+a/12.0)*g)+tan(r*g+h)*184.0*cos(r*g+h); i=mod(i/5.6,256.0)/64.0; if(i<0.0) i+=4.0; if(i>=2.0) i=4.0-i; d=r/350.0; d+=sin(d*d*8.0)*0.52; f=(sin(a*g)+1.0)/2.0; gl_FragColor=vec4(vec3(f*i/1.6,i/2.0+d/13.0,i)*d*p.x+vec3(i/1.3+d/8.0,i/2.0+d/18.0,i)*d*(1.0-p.x),1.0); } </script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var camera, scene, renderer; var uniforms; init(); animate(); function init() { container = document.getElementById( 'container' ); camera = new THREE.Camera(); camera.position.z = 1; scene = new THREE.Scene(); var geometry = new THREE.PlaneBufferGeometry( 2, 2 ); uniforms = { time: { type: "f", value: 1.0 }, resolution: { type: "v2", value: new THREE.Vector2() } }; var material = new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: document.getElementById( 'vertexShader' ).textContent, fragmentShader: document.getElementById( 'fragmentShader' ).textContent } ); var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); onWindowResize(); window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize( event ) { renderer.setSize( window.innerWidth, window.innerHeight ); uniforms.resolution.value.x = renderer.domElement.width; uniforms.resolution.value.y = renderer.domElement.height; } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { uniforms.time.value += 0.05; renderer.render( scene, camera ); } </script> </body> </html>