/** * @author bhouston / http://exocortex.com */ module( "Vector4" ); test( "constructor", function() { var a = new THREE.Vector4(); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); ok( a.z == 0, "Passed!" ); ok( a.w == 1, "Passed!" ); a = new THREE.Vector4( x, y, z, w ); ok( a.x === x, "Passed!" ); ok( a.y === y, "Passed!" ); ok( a.z === z, "Passed!" ); ok( a.w === w, "Passed!" ); }); test( "copy", function() { var a = new THREE.Vector4( x, y, z, w ); var b = new THREE.Vector4().copy( a ); ok( b.x == x, "Passed!" ); ok( b.y == y, "Passed!" ); ok( b.z == z, "Passed!" ); ok( b.w == w, "Passed!" ); // ensure that it is a true copy a.x = 0; a.y = -1; a.z = -2; a.w = -3; ok( b.x == x, "Passed!" ); ok( b.y == y, "Passed!" ); ok( b.z == z, "Passed!" ); ok( b.w == w, "Passed!" ); }); test( "set", function() { var a = new THREE.Vector4(); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); ok( a.z == 0, "Passed!" ); ok( a.w == 1, "Passed!" ); a.set( x, y, z, w ); ok( a.x == x, "Passed!" ); ok( a.y == y, "Passed!" ); ok( a.z == z, "Passed!" ); ok( a.w == w, "Passed!" ); }); test( "setX,setY,setZ,setW", function() { var a = new THREE.Vector4(); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); ok( a.z == 0, "Passed!" ); ok( a.w == 1, "Passed!" ); a.setX( x ); a.setY( y ); a.setZ( z ); a.setW( w ); ok( a.x == x, "Passed!" ); ok( a.y == y, "Passed!" ); ok( a.z == z, "Passed!" ); ok( a.w == w, "Passed!" ); }); test( "setComponent,getComponent", function() { var a = new THREE.Vector4(); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); ok( a.z == 0, "Passed!" ); ok( a.w == 1, "Passed!" ); a.setComponent( 0, 1 ); a.setComponent( 1, 2 ); a.setComponent( 2, 3 ); a.setComponent( 3, 4 ); ok( a.getComponent( 0 ) == 1, "Passed!" ); ok( a.getComponent( 1 ) == 2, "Passed!" ); ok( a.getComponent( 2 ) == 3, "Passed!" ); ok( a.getComponent( 3 ) == 4, "Passed!" ); }); test( "add", function() { var a = new THREE.Vector4( x, y, z, w ); var b = new THREE.Vector4( -x, -y, -z, -w ); a.add( b ); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); ok( a.z == 0, "Passed!" ); ok( a.w == 0, "Passed!" ); var c = new THREE.Vector4().addVectors( b, b ); ok( c.x == -2*x, "Passed!" ); ok( c.y == -2*y, "Passed!" ); ok( c.z == -2*z, "Passed!" ); ok( c.w == -2*w, "Passed!" ); }); test( "sub", function() { var a = new THREE.Vector4( x, y, z, w ); var b = new THREE.Vector4( -x, -y, -z, -w ); a.sub( b ); ok( a.x == 2*x, "Passed!" ); ok( a.y == 2*y, "Passed!" ); ok( a.z == 2*z, "Passed!" ); ok( a.w == 2*w, "Passed!" ); var c = new THREE.Vector4().subVectors( a, a ); ok( c.x == 0, "Passed!" ); ok( c.y == 0, "Passed!" ); ok( c.z == 0, "Passed!" ); ok( c.w == 0, "Passed!" ); }); test( "multiply/divide", function() { var a = new THREE.Vector4( x, y, z, w ); var b = new THREE.Vector4( -x, -y, -z, -w ); a.multiplyScalar( -2 ); ok( a.x == x*-2, "Passed!" ); ok( a.y == y*-2, "Passed!" ); ok( a.z == z*-2, "Passed!" ); ok( a.w == w*-2, "Passed!" ); b.multiplyScalar( -2 ); ok( b.x == 2*x, "Passed!" ); ok( b.y == 2*y, "Passed!" ); ok( b.z == 2*z, "Passed!" ); ok( b.w == 2*w, "Passed!" ); a.divideScalar( -2 ); ok( a.x == x, "Passed!" ); ok( a.y == y, "Passed!" ); ok( a.z == z, "Passed!" ); ok( a.w == w, "Passed!" ); b.divideScalar( -2 ); ok( b.x == -x, "Passed!" ); ok( b.y == -y, "Passed!" ); ok( b.z == -z, "Passed!" ); ok( b.w == -w, "Passed!" ); }); test( "min/max/clamp", function() { var a = new THREE.Vector4( x, y, z, w ); var b = new THREE.Vector4( -x, -y, -z, -w ); var c = new THREE.Vector4(); c.copy( a ).min( b ); ok( c.x == -x, "Passed!" ); ok( c.y == -y, "Passed!" ); ok( c.z == -z, "Passed!" ); ok( c.w == -w, "Passed!" ); c.copy( a ).max( b ); ok( c.x == x, "Passed!" ); ok( c.y == y, "Passed!" ); ok( c.z == z, "Passed!" ); ok( c.w == w, "Passed!" ); c.set( -2*x, 2*y, -2*z, 2*w ); c.clamp( b, a ); ok( c.x == -x, "Passed!" ); ok( c.y == y, "Passed!" ); ok( c.z == -z, "Passed!" ); ok( c.w == w, "Passed!" ); }); test( "negate", function() { var a = new THREE.Vector4( x, y, z, w ); a.negate(); ok( a.x == -x, "Passed!" ); ok( a.y == -y, "Passed!" ); ok( a.z == -z, "Passed!" ); ok( a.w == -w, "Passed!" ); }); test( "dot", function() { var a = new THREE.Vector4( x, y, z, w ); var b = new THREE.Vector4( -x, -y, -z, -w ); var c = new THREE.Vector4( 0, 0, 0, 0 ); var result = a.dot( b ); ok( result == (-x*x-y*y-z*z-w*w), "Passed!" ); result = a.dot( c ); ok( result == 0, "Passed!" ); }); test( "length/lengthSq", function() { var a = new THREE.Vector4( x, 0, 0, 0 ); var b = new THREE.Vector4( 0, -y, 0, 0 ); var c = new THREE.Vector4( 0, 0, z, 0 ); var d = new THREE.Vector4( 0, 0, 0, w ); var e = new THREE.Vector4( 0, 0, 0, 0 ); ok( a.length() == x, "Passed!" ); ok( a.lengthSq() == x*x, "Passed!" ); ok( b.length() == y, "Passed!" ); ok( b.lengthSq() == y*y, "Passed!" ); ok( c.length() == z, "Passed!" ); ok( c.lengthSq() == z*z, "Passed!" ); ok( d.length() == w, "Passed!" ); ok( d.lengthSq() == w*w, "Passed!" ); ok( e.length() == 0, "Passed!" ); ok( e.lengthSq() == 0, "Passed!" ); a.set( x, y, z, w ); ok( a.length() == Math.sqrt( x*x + y*y + z*z + w*w ), "Passed!" ); ok( a.lengthSq() == ( x*x + y*y + z*z + w*w ), "Passed!" ); }); test( "normalize", function() { var a = new THREE.Vector4( x, 0, 0, 0 ); var b = new THREE.Vector4( 0, -y, 0, 0 ); var c = new THREE.Vector4( 0, 0, z, 0 ); var d = new THREE.Vector4( 0, 0, 0, -w ); a.normalize(); ok( a.length() == 1, "Passed!" ); ok( a.x == 1, "Passed!" ); b.normalize(); ok( b.length() == 1, "Passed!" ); ok( b.y == -1, "Passed!" ); c.normalize(); ok( c.length() == 1, "Passed!" ); ok( c.z == 1, "Passed!" ); d.normalize(); ok( d.length() == 1, "Passed!" ); ok( d.w == -1, "Passed!" ); }); /* test( "distanceTo/distanceToSquared", function() { var a = new THREE.Vector4( x, 0, 0, 0 ); var b = new THREE.Vector4( 0, -y, 0, 0 ); var c = new THREE.Vector4( 0, 0, z, 0 ); var d = new THREE.Vector4( 0, 0, 0, -w ); var e = new THREE.Vector4(); ok( a.distanceTo( e ) == x, "Passed!" ); ok( a.distanceToSquared( e ) == x*x, "Passed!" ); ok( b.distanceTo( e ) == y, "Passed!" ); ok( b.distanceToSquared( e ) == y*y, "Passed!" ); ok( c.distanceTo( e ) == z, "Passed!" ); ok( c.distanceToSquared( e ) == z*z, "Passed!" ); ok( d.distanceTo( e ) == w, "Passed!" ); ok( d.distanceToSquared( e ) == w*w, "Passed!" ); }); */ test( "setLength", function() { var a = new THREE.Vector4( x, 0, 0, 0 ); ok( a.length() == x, "Passed!" ); a.setLength( y ); ok( a.length() == y, "Passed!" ); a = new THREE.Vector4( 0, 0, 0, 0 ); ok( a.length() == 0, "Passed!" ); a.setLength( y ); ok( a.length() == 0, "Passed!" ); }); test( "lerp/clone", function() { var a = new THREE.Vector4( x, 0, z, 0 ); var b = new THREE.Vector4( 0, -y, 0, -w ); ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" ); ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" ); ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" ); ok( a.clone().lerp( b, 0.5 ).x == x*0.5, "Passed!" ); ok( a.clone().lerp( b, 0.5 ).y == -y*0.5, "Passed!" ); ok( a.clone().lerp( b, 0.5 ).z == z*0.5, "Passed!" ); ok( a.clone().lerp( b, 0.5 ).w == -w*0.5, "Passed!" ); ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" ); }); test( "equals", function() { var a = new THREE.Vector4( x, 0, z, 0 ); var b = new THREE.Vector4( 0, -y, 0, -w ); ok( a.x != b.x, "Passed!" ); ok( a.y != b.y, "Passed!" ); ok( a.z != b.z, "Passed!" ); ok( a.w != b.w, "Passed!" ); ok( ! a.equals( b ), "Passed!" ); ok( ! b.equals( a ), "Passed!" ); a.copy( b ); ok( a.x == b.x, "Passed!" ); ok( a.y == b.y, "Passed!" ); ok( a.z == b.z, "Passed!" ); ok( a.w == b.w, "Passed!" ); ok( a.equals( b ), "Passed!" ); ok( b.equals( a ), "Passed!" ); });