<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> <h1>[name]</h1> <div class="desc"><a href="http://en.wikipedia.org/wiki/Frustum">Frustums</a> are used to determine what is inside the camera's field of view. They help speed up the rendering process.</div> <h2>Constructor</h2> <h3>[name]([page:Plane p0], [page:Plane p1], [page:Plane p2], [page:Plane p3], [page:Plane p4], [page:Plane p5])</h3> <div> p0 -- [page:Plane] <br /> p1 -- [page:Plane] <br /> p2 -- [page:Plane] <br /> p3 -- [page:Plane] <br /> p4 -- [page:Plane] <br /> p5 -- [page:Plane] </div> <div> Creates a frustum from the designated planes. </div> <h2>Properties</h2> <h3>[property:Array planes]</h3> <div> Array of 6 [page:Plane planes]. </div> <h2>Methods</h2> <h3>[method:Frustum setFromMatrix]( [page:Matrix4 matrix] )</h3> <h3>[method:Boolean intersectsObject]( [page:Object3D object] )</h3> <div> Checks whether the object's bounding sphere is intersecting the Frustum. </div> <h3>[method:Frustum clone]()</h3> <div> Return a copy of this Frustum </div> <h3>[method:Boolean set]([page:Plane p0], [page:Plane p1], [page:Plane p2], [page:Plane p3], [page:Plane p4], [page:Plane p5])</h3> <div> p0 -- [page:Plane] <br /> p1 -- [page:Plane] <br /> p2 -- [page:Plane] <br /> p3 -- [page:Plane] <br /> p4 -- [page:Plane] <br /> p5 -- [page:Plane] </div> <div> Sets the current frustum from the passed planes. No plane order is implicitely implied. </div> <h3>[method:Frustum copy]([page:Frustum frustum]) [page:Frustum this]</h3> <div> frustum -- The frustum to copy </div> <div> Copies the values of the passed frustum. </div> <h3>[method:Boolean containsPoint]([page:Vector3 point])</h3> <div> point -- [page:Vector3] to test </div> <div> Checks to see if the frustum contains the point. </div> <h3>[method:Boolean intersectsSphere]([page:Sphere sphere])</h3> <div> sphere -- [page:Sphere] </div> <div> Check to see if the sphere intersects with the frustum. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>