<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - geometry hierarchy 2</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background:#fff; padding:0; margin:0; font-weight: bold; overflow:hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/libs/stats.min.js"></script> <script> var container, stats; var camera, scene, renderer; var geometry, root; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; document.addEventListener( 'mousemove', onDocumentMouseMove, false ); init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 15000 ); camera.position.z = 500; scene = new THREE.Scene(); var geometry = new THREE.BoxGeometry( 100, 100, 100 ); var material = new THREE.MeshNormalMaterial(); root = new THREE.Mesh( geometry, material ); root.position.x = 1000; scene.add( root ); var amount = 200, object, parent = root; for ( var i = 0; i < amount; i ++ ) { object = new THREE.Mesh( geometry, material ); object.position.x = 100; parent.add( object ); parent = object; } parent = root; for ( var i = 0; i < amount; i ++ ) { object = new THREE.Mesh( geometry, material ); object.position.x = - 100; parent.add( object ); parent = object; } parent = root; for ( var i = 0; i < amount; i ++ ) { object = new THREE.Mesh( geometry, material ); object.position.y = - 100; parent.add( object ); parent = object; } parent = root; for ( var i = 0; i < amount; i ++ ) { object = new THREE.Mesh( geometry, material ); object.position.y = 100; parent.add( object ); parent = object; } parent = root; for ( var i = 0; i < amount; i ++ ) { object = new THREE.Mesh( geometry, material ); object.position.z = - 100; parent.add( object ); parent = object; } parent = root; for ( var i = 0; i < amount; i ++ ) { object = new THREE.Mesh( geometry, material ); object.position.z = 100; parent.add( object ); parent = object; } renderer = new THREE.WebGLRenderer(); renderer.setClearColor( 0xffffff ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.sortObjects = false; container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; stats.domElement.style.zIndex = 100; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function onDocumentMouseMove(event) { mouseX = ( event.clientX - windowHalfX ) * 10; mouseY = ( event.clientY - windowHalfY ) * 10; } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { var time = Date.now() * 0.001; var rx = Math.sin( time * 0.7 ) * 0.2; var ry = Math.sin( time * 0.3 ) * 0.1; var rz = Math.sin( time * 0.2 ) * 0.1; camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05; camera.lookAt( scene.position ); root.traverse( function ( object ) { object.rotation.x = rx; object.rotation.y = ry; object.rotation.z = rz; } ); renderer.render( scene, camera ); } </script> </body> </html>