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<html lang="en">
	<head>
		<title>three.js webgl - io - UTF8 loader</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				font-family: Monospace;
				background-color: #000;
				color: #fff;
				margin: 0px;
				overflow: hidden;
			}
			#info {
				color: #fff;
				position: absolute;
				top: 10px;
				width: 100%;
				text-align: center;
				z-index: 100;
				display:block;
			}
			#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
		</style>
	</head>

	<body>
		<div id="info">
		<a href="http://threejs.org" target="_blank">three.js</a> -
		<a href="http://code.google.com/p/webgl-loader/" target="_blank">UTF8 format</a> loader test -
		models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>
		</div>

		<script src="../build/three.min.js"></script>

		<script src="js/loaders/UTF8Loader.js"></script>
		<script src="js/loaders/MTLLoader.js"></script>
		<script src="js/loaders/DDSLoader.js"></script>

		<script src="js/Detector.js"></script>
		<script src="js/libs/stats.min.js"></script>

		<script>

			var SCREEN_WIDTH = window.innerWidth;
			var SCREEN_HEIGHT = window.innerHeight;

			var FLOOR = -150;

			var container, stats;

			var camera, scene, renderer;

			var mesh, zmesh, geometry;

			var mouseX = 0, mouseY = 0;

			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;

			document.addEventListener('mousemove', onDocumentMouseMove, false);

			init();
			animate();


			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
				camera.position.z = 800;

				scene = new THREE.Scene();
				scene.fog = new THREE.Fog( 0x000000, 800, 2000 );

				var path = "textures/cube/SwedishRoyalCastle/";
				var format = '.jpg';
				var urls = [
					path + 'px' + format, path + 'nx' + format,
					path + 'py' + format, path + 'ny' + format,
					path + 'pz' + format, path + 'nz' + format
				];

				reflectionCube = THREE.ImageUtils.loadTextureCube( urls );

				// LIGHTS

				var ambient = new THREE.AmbientLight( 0x222222 );
				scene.add( ambient );

				var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.1 );
				directionalLight.position.set( 0, 20, 300 );
				scene.add( directionalLight );

				directionalLight.castShadow = true;
				// directionalLight.shadowCameraVisible = true;

				directionalLight.shadowMapWidth = 2048;
				directionalLight.shadowMaHeight = 2048;

				var d = 150;

				directionalLight.shadowCameraLeft = -d * 1.2;
				directionalLight.shadowCameraRight = d * 1.2;
				directionalLight.shadowCameraTop = d;
				directionalLight.shadowCameraBottom = -d;

				directionalLight.shadowCameraNear = 200;
				directionalLight.shadowCameraFar = 500;


				// RENDERER

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setClearColor( scene.fog.color );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
				renderer.domElement.style.position = "relative";
				container.appendChild( renderer.domElement );

				//

				renderer.gammaInput = true;
				renderer.gammaOutput = true;

				renderer.shadowMapEnabled = true;
				renderer.shadowMapType = THREE.PCFShadowMap;

				// STATS

				stats = new Stats();
				stats.domElement.style.position = 'absolute';
				stats.domElement.style.top = '0px';
				stats.domElement.style.zIndex = 100;
				container.appendChild( stats.domElement );

				var start = Date.now();

				THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );

				var loader = new THREE.UTF8Loader();

				loader.load( "models/utf8/hand.js", function ( object ) {

					var end = Date.now();
					console.log( "hand", end - start, "ms" );

					var s = 350;
					object.scale.set( s, s, s );
					object.position.x = 125;
					object.position.y = -125;
					scene.add( object );

					object.traverse( function( node ) {

						node.castShadow = true;
						node.receiveShadow = true;

						if ( node.material && node.material.name === "skin" ) {

							node.material.wrapAround = true;
							node.material.wrapRGB.set( 0.6, 0.2, 0.1 );

						}

					} );

				}, { normalizeRGB: true } );

				loader.load( "models/utf8/ben_dds.js", function ( object ) {

					var end = Date.now();
					console.log( "ben", end - start, "ms" );

					var s = 350;
					object.scale.set( s, s, s );
					object.position.x = -125;
					object.position.y = -125;
					scene.add( object );

					object.traverse( function( node ) {

						node.castShadow = true;
						node.receiveShadow = true;

						if ( node.material && ( node.material.name === "head" || node.material.name === "skinbody" ) ) {

							node.material.wrapAround = true;
							node.material.wrapRGB.set( 0.6, 0.2, 0.1 );

						}

					} );

				}, { normalizeRGB: true } );

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				windowHalfX = window.innerWidth / 2;
				windowHalfY = window.innerHeight / 2;

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function onDocumentMouseMove( event ) {

				mouseX = ( event.clientX - windowHalfX );
				mouseY = ( event.clientY - windowHalfY );

			}

			//

			function animate() {

				requestAnimationFrame( animate );

				render();
				stats.update();

			}

			function render() {

				camera.position.x += ( mouseX - camera.position.x ) * .05;
				camera.position.y += ( - mouseY - camera.position.y ) * .05;

				camera.lookAt( scene.position );

				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>