import Paths from './paths.js'; export default class { constructor () { this.parts = []; } optimizePaths (start) { if (this.brim !== undefined && this.brim.length > 0) { this.brim = this.brim.optimizePath(start); start = this.brim.lastPoint(); } var parts = []; while (this.parts.length > 0) { var closestDistance = Infinity; var closestPart; for (var i = 0; i < this.parts.length; i ++) { var part = this.parts[i]; if (part.intersect.closed) { var bounds = part.outerLine.bounds(); } else { var bounds = part.intersect.bounds(); } var top = bounds.top - start.y; var bottom = start.y - bounds.bottom; var left = bounds.left - start.x; var right = start.x - bounds.right; var distance = Math.max(top, bottom, left, right); if (distance < closestDistance) { closestDistance = distance; closestPart = i; } } var part = this.parts.splice(closestPart, 1)[0]; parts.push(part); if (part.intersect.closed) { if (part.outerLine.length > 0) { part.outerLine = part.outerLine.optimizePath(start); start = part.outerLine.lastPoint(); } for (var j = 0; j < part.innerLines.length; j ++) { var innerLine = part.innerLines[j]; if (innerLine.length > 0) { part.innerLines[j] = innerLine.optimizePath(start); start = part.innerLines[j].lastPoint(); } } if (part.fill.length > 0) { part.fill = part.fill.optimizePath(start); start = part.fill.lastPoint(); } } else { part.intersect.optimizePath(start); start = part.intersect.lastPoint(); } } this.parts = parts; if (this.support !== undefined && this.support.length > 0) { this.support = this.support.optimizePath(start); start = this.support.lastPoint(); } return start; } getOutline () { var outLines = new Paths([], true); for (var i = 0; i < this.parts.length; i ++) { var part = this.parts[i]; if (part.intersect.closed) { outLines.join(this.parts[i].outerLine); } } return outLines; } add (intersect) { var parts = { intersect }; if (intersect.closed) { parts.innerLines = []; parts.outerLine = new Paths([], true); parts.fill = new Paths([], false); } this.parts.push(parts); } }