<!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - particles with shapes</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #f0f0f0; margin: 0px; overflow: hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/renderers/Projector.js"></script> <script src="js/renderers/CanvasRenderer.js"></script> <script src="js/libs/stats.min.js"></script> <script src="js/libs/tween.min.js"></script> <script src="js/Sparks.js"></script> <!-- load the font file from canvas-text --> <script src="fonts/helvetiker_regular.typeface.js"></script> <script> var container, stats; var camera, scene, renderer; var group, text, plane; var targetRotation = 0; var targetRotationOnMouseDown = 0; var mouseX = 0; var mouseXOnMouseDown = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; var heartShape, particleCloud, sparksEmitter, emitterPos; var _rotation = 0; var timeOnShapePath = 0; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); var info = document.createElement( 'div' ); info.style.position = 'absolute'; info.style.top = '10px'; info.style.width = '100%'; info.style.textAlign = 'center'; info.innerHTML = 'Three.js with Love. Simple Particle Systems with Shapes by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br>Move your mouse.'; container.appendChild( info ); camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.set( 0, 150, 700 ); scene = new THREE.Scene(); group = new THREE.Group(); scene.add( group ); // Get text from hash var string = "THREE.JS"; var hash = document.location.hash.substr( 1 ); if ( hash.length !== 0 ) { string = hash; } var text3d = new THREE.TextGeometry( string, { size: 80, height: 20, curveSegments: 2, font: "helvetiker" }); text3d.computeBoundingBox(); var centerOffset = -0.5 * ( text3d.boundingBox.max.x - text3d.boundingBox.min.x ); var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, overdraw: 0.5 } ); text = new THREE.Mesh( text3d, textMaterial ); // Potentially, we can extract the vertices or faces of the text to generate particles too. // Geo > Vertices > Position text.position.x = centerOffset; text.position.y = 100; text.position.z = 0; text.rotation.x = 0; text.rotation.y = Math.PI * 2; group.add( text ); particleCloud = new THREE.Object3D(); // Just a group particleCloud.y = 800; group.add( particleCloud ); // Create Particle Systems // Heart var x = 0, y = 0; heartShape = new THREE.Shape(); heartShape.moveTo( x + 25, y + 25 ); heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y ); heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35,x - 30,y + 35 ); heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 ); heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 ); heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y ); heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 ); var hue = 0; var hearts = function ( context ) { context.globalAlpha = 0.5; var x = 0, y = 0; context.scale(0.05, -0.05); // Scale so canvas render can redraw within bounds context.beginPath(); // From http://blog.burlock.org/html5/130-paths context.bezierCurveTo( x + 2.5, y + 2.5, x + 2.0, y, x, y ); context.bezierCurveTo( x - 3.0, y, x - 3.0, y + 3.5,x - 3.0,y + 3.5 ); context.bezierCurveTo( x - 3.0, y + 5.5, x - 1.0, y + 7.7, x + 2.5, y + 9.5 ); context.bezierCurveTo( x + 6.0, y + 7.7, x + 8.0, y + 5.5, x + 8.0, y + 3.5 ); context.bezierCurveTo( x + 8.0, y + 3.5, x + 8.0, y, x + 5.0, y ); context.bezierCurveTo( x + 3.5, y, x + 2.5, y + 2.5, x + 2.5, y + 2.5 ); context.fill(); context.lineWidth = 0.5; //0.05 context.stroke(); } var setTargetParticle = function() { var material = new THREE.SpriteCanvasMaterial( { program: hearts } ); material.color.setHSL(hue, 1, 0.75); hue += 0.001; if (hue>1) hue-=1; particle = new THREE.Sprite( material ); particle.scale.x = particle.scale.y = Math.random() * 40 + 40; particleCloud.add( particle ); return particle; }; var onParticleCreated = function( p ) { p.target.position.copy( p.position ); }; var onParticleDead = function( particle ) { particle.target.visible = false; particleCloud.remove( particle.target ); }; sparksEmitter = new SPARKS.Emitter(new SPARKS.SteadyCounter(160)); emitterpos = new THREE.Vector3(); sparksEmitter.addInitializer(new SPARKS.Position( new SPARKS.PointZone( emitterpos ) ) ); sparksEmitter.addInitializer(new SPARKS.Lifetime(0,2)); sparksEmitter.addInitializer(new SPARKS.Target(null, setTargetParticle)); sparksEmitter.addInitializer(new SPARKS.Velocity(new SPARKS.PointZone(new THREE.Vector3(0,-50,10)))); // TOTRY Set velocity to move away from centroid sparksEmitter.addAction(new SPARKS.Age()); //sparksEmitter.addAction(new SPARKS.Accelerate(0.2)); sparksEmitter.addAction(new SPARKS.Move()); sparksEmitter.addAction(new SPARKS.RandomDrift(50,50,2000)); sparksEmitter.addCallback("created", onParticleCreated); sparksEmitter.addCallback("dead", onParticleDead); sparksEmitter.addCallback("updated", function( particle ) { particle.target.position.copy( particle.position ); }); sparksEmitter.start(); // End Particles renderer = new THREE.CanvasRenderer(); renderer.setClearColor( 0xf0f0f0 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); document.addEventListener( 'mousedown', onDocumentMouseDown, false ); document.addEventListener( 'touchstart', onDocumentTouchStart, false ); document.addEventListener( 'touchmove', onDocumentTouchMove, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // document.addEventListener( 'mousemove', onDocumentMouseMove, false ); function onDocumentMouseDown( event ) { event.preventDefault(); mouseXOnMouseDown = event.clientX - windowHalfX; targetRotationOnMouseDown = targetRotation; if ( sparksEmitter.isRunning() ) { sparksEmitter.stop(); } else { sparksEmitter.start(); } } function onDocumentMouseMove( event ) { mouseX = event.clientX - windowHalfX; targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02; } function onDocumentTouchStart( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX; targetRotationOnMouseDown = targetRotation; } } function onDocumentTouchMove( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX; targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05; } } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { timeOnShapePath += 0.0337; if (timeOnShapePath > 1) timeOnShapePath -= 1; // TODO Create a PointOnShape Action/Zone in the particle engine var pointOnShape = heartShape.getPointAt( timeOnShapePath ); emitterpos.x = pointOnShape.x * 5 - 100; emitterpos.y = -pointOnShape.y * 5 + 400; // Pretty cool effect if you enable this // particleCloud.rotation.y += 0.05; group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05; renderer.render( scene, camera ); } </script> </body> </html>