<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - collada</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #000000; margin: 0px; overflow: hidden; } #info { color: #fff; position: absolute; top: 10px; width: 100%; text-align: center; z-index: 100; display:block; } a { color: skyblue } </style> </head> <body> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - pump by <a href="http://code.google.com/p/kuda" target="_blank">Kuda</a> </div> <script src="../build/three.min.js"></script> <script src="js/loaders/ColladaLoader.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var stats; var scene; var pointLight; var camera; var renderer; var model; var animations; var kfAnimations = [ ]; var kfAnimationsLength = 0; var loader = new THREE.ColladaLoader(); var lastTimestamp = 0; var progress = 0; loader.load( './models/collada/pump/pump.dae', function ( collada ) { model = collada.scene; animations = collada.animations; kfAnimationsLength = animations.length; model.scale.x = model.scale.y = model.scale.z = 0.125; // 1/8 scale, modeled in cm init(); start(); animate( lastTimestamp ); } ); function init() { var container = document.createElement( 'div' ); document.body.appendChild( container ); // Camera camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.01, 1000 ); camera.position.set( -5.00181875, 3.42631375, 11.3102925 ); camera.lookAt( new THREE.Vector3( -1.224774125, 2.18410625, 4.57969125 ) ); // Scene scene = new THREE.Scene(); // KeyFrame Animations for ( var i = 0; i < kfAnimationsLength; ++i ) { var animation = animations[ i ]; var kfAnimation = new THREE.KeyFrameAnimation( animation ); kfAnimation.timeScale = 1; kfAnimations.push( kfAnimation ); } // Grid var material = new THREE.LineBasicMaterial( { color: 0x303030 } ); var geometry = new THREE.Geometry(); var floor = -0.04, step = 1, size = 14; for ( var i = 0; i <= size / step * 2; i ++ ) { geometry.vertices.push( new THREE.Vector3( - size, floor, i * step - size ) ); geometry.vertices.push( new THREE.Vector3( size, floor, i * step - size ) ); geometry.vertices.push( new THREE.Vector3( i * step - size, floor, -size ) ); geometry.vertices.push( new THREE.Vector3( i * step - size, floor, size ) ); } var line = new THREE.Line( geometry, material, THREE.LinePieces ); scene.add( line ); // Add the COLLADA model.getObjectByName( 'camEye_camera', true ).visible = false; model.getObjectByName( 'camTarget_camera', true ).visible = false; scene.add( model ); // Lights pointLight = new THREE.PointLight( 0xffffff, 1.75 ); scene.add( pointLight ); // Renderer renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); // Stats stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function start() { for ( var i = 0; i < kfAnimationsLength; ++i ) { var animation = kfAnimations[i]; for ( var h = 0, hl = animation.hierarchy.length; h < hl; h++ ) { var keys = animation.data.hierarchy[ h ].keys; var sids = animation.data.hierarchy[ h ].sids; var obj = animation.hierarchy[ h ]; if ( keys.length && sids ) { for ( var s = 0; s < sids.length; s++ ) { var sid = sids[ s ]; var next = animation.getNextKeyWith( sid, h, 0 ); if ( next ) next.apply( sid ); } obj.matrixAutoUpdate = false; animation.data.hierarchy[ h ].node.updateMatrix(); obj.matrixWorldNeedsUpdate = true; } } animation.loop = false; animation.play(); } } function animate( timestamp ) { var frameTime = ( timestamp - lastTimestamp ) * 0.001; if ( progress >= 0 && progress < 48 ) { for ( var i = 0; i < kfAnimationsLength; ++i ) { kfAnimations[ i ].update( frameTime ); } } else if ( progress >= 48 ) { for ( var i = 0; i < kfAnimationsLength; ++i ) { kfAnimations[ i ].stop(); } progress = 0; start(); } pointLight.position.copy( camera.position ); progress += frameTime; lastTimestamp = timestamp; renderer.render( scene, camera ); stats.update(); requestAnimationFrame( animate ); } </script> </body> </html>