<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - collada - blender</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #000000; margin: 0px; overflow: hidden; } #info { color: #fff; position: absolute; top: 10px; width: 100%; text-align: center; z-index: 100; display:block; } a { color: red } #stats { position: absolute; top:0; left: 0 } #stats #fps { background: transparent !important } #stats #fps #fpsText { color: #aaa !important } #stats #fps #fpsGraph { display: none } </style> </head> <body> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a> </div> <script src="../build/three.min.js"></script> <script src="js/loaders/ColladaLoader.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var camera, scene, renderer, objects; var particleLight, pointLight; var dae; var clock = new THREE.Clock(); var morphs = []; // Collada model var loader = new THREE.ColladaLoader(); loader.options.convertUpAxis = true; loader.load( 'models/collada/monster/monster.dae', function ( collada ) { dae = collada.scene; dae.traverse( function ( child ) { if ( child instanceof THREE.SkinnedMesh ) { var animation = new THREE.Animation( child, child.geometry.animation ); animation.play(); } } ); dae.scale.x = dae.scale.y = dae.scale.z = 0.002; dae.position.x = -1; dae.updateMatrix(); init(); animate(); } ); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 ); camera.position.set( 2, 4, 5 ); scene = new THREE.Scene(); scene.fog = new THREE.FogExp2( 0x000000, 0.035 ); // Add Blender exported Collada model var loader = new THREE.JSONLoader(); loader.load( 'models/animated/monster/monster.js', function ( geometry, materials ) { // adjust color a bit var material = materials[ 0 ]; material.morphTargets = true; material.color.setHex( 0xffaaaa ); var faceMaterial = new THREE.MeshFaceMaterial( materials ); for ( var i = 0; i < 729; i ++ ) { // random placement in a grid var x = ( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 ); var z = ( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 ); // leave space for big monster if ( Math.abs( x ) < 2 && Math.abs( z ) < 2 ) continue; morph = new THREE.MorphAnimMesh( geometry, faceMaterial ); // one second duration morph.duration = 1000; // random animation offset morph.time = 1000 * Math.random(); var s = THREE.Math.randFloat( 0.00075, 0.001 ); morph.scale.set( s, s, s ); morph.position.set( x, 0, z ); morph.rotation.y = THREE.Math.randFloat( -0.25, 0.25 ); morph.matrixAutoUpdate = false; morph.updateMatrix(); scene.add( morph ); morphs.push( morph ); } } ); // Add the COLLADA scene.add( dae ); // Lights scene.add( new THREE.AmbientLight( 0xcccccc ) ); pointLight = new THREE.PointLight( 0xff4400, 5, 30 ); pointLight.position.set( 5, 0, 0 ); scene.add( pointLight ); // Renderer renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); // Stats stats = new Stats(); container.appendChild( stats.domElement ); // Events window.addEventListener( 'resize', onWindowResize, false ); } // function onWindowResize( event ) { renderer.setSize( window.innerWidth, window.innerHeight ); camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); } // function animate() { requestAnimationFrame( animate ); var delta = clock.getDelta(); // animate Collada model THREE.AnimationHandler.update( delta ); if ( morphs.length ) { for ( var i = 0; i < morphs.length; i ++ ) morphs[ i ].updateAnimation( 1000 * delta ); } render(); stats.update(); } function render() { var timer = Date.now() * 0.0005; camera.position.x = Math.cos( timer ) * 10; camera.position.y = 4; camera.position.z = Math.sin( timer ) * 10; camera.lookAt( scene.position ); renderer.render( scene, camera ); } </script> </body> </html>