<!DOCTYPE html> <html lang="en"> <head> <title>three.js - webgl</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background:#fff; padding:0; margin:0; overflow:hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <script> var container; var camera, scene, renderer; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 200; scene = new THREE.Scene(); renderer = new THREE.WebGLRenderer(); renderer.setClearColor( 0xffffff ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); } function createImage() { var canvas = document.createElement( 'canvas' ); canvas.width = 256; canvas.height = 256; var context = canvas.getContext( '2d' ); context.fillStyle = 'rgb(' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ')'; context.fillRect( 0, 0, 256, 256 ); return canvas; } // function animate() { requestAnimationFrame( animate ); render(); } function render() { var geometry = new THREE.SphereGeometry( 50, Math.random() * 64, Math.random() * 32 ); var texture = new THREE.Texture( createImage() ); texture.needsUpdate = true; var material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } ) var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); renderer.render( scene, camera ); scene.remove( mesh ); // clean up geometry.dispose(); material.dispose(); texture.dispose(); } </script> </body> </html>