<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> [page:Material] → <h1>[name]</h1> <div class="desc">The default material used by [page:PointCloud particle] systems.</div> <h2>Constructor</h2> <h3>[name]( [page:Object parameters] )</h3> <div>parameters is an object with one or more properties defining the material's appearance.</div> <div> color — Particle color in hexadecimal. Default is 0xffffff.<br /> map — a [page:Texture texture].If defined, then a point has the data from texture as colors. Default is null.<br /> size — Define size of particles. Default is 1.0.<br /> sizeAttenuation — Enable/disable size attenuation with distance.<br /> vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br /> fog — Define whether the material color is affected by global fog settings. Default is true. </div> <h2>Properties</h2> <h3>[property:Number color]</h3> <div>Sets the color of the particles. Default is 0xffffff.</div> <h3>[property:Texture map]</h3> <div>Sets the color of the particles using data from a texture.</div> <h3>[property:Number size]</h3> <div>Sets the size of the particles. Default is 1.0.</div> <h3>[property:Boolean sizeAttenuation]</h3> <div>Specify whether particles' size will get smaller with the distance. Default is true.</div> <h3>[property:Boolean vertexColors]</h3> <div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div> <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div> <h3>[property:Boolean fog]</h3> <div>Define whether the material color is affected by global fog settings.</div> <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div> <h2>Methods</h2> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>