<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> [page:Object3D] → <h1>[name]</h1> <div class="desc">A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.</div> <h2>Constructor</h2> <h3>[name]( [page:Geometry geometry], [page:Material material] )</h3> <div> geometry — An instance of [page:Geometry].<br /> material — An instance of [page:Material] (optional). </div> <h2>Properties</h2> <h3>[property:Geometry geometry]</h3> <div>An instance of [page:Geometry], where each vertex designates the position of a particle in the system.</div> <h3>[property:Material material]</h3> <div>An instance of [page:Material], defining the object's appearance. Default is a [page:PointCloudMaterial] with randomised colour.</div> <h2>Methods</h2> <h3>[method:PointCloud clone]()</h3> <div> This creates a clone of the particle system. </div> <h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3> <div> Get intersections between a casted ray and this PointCloud. [page:Raycaster.intersectObject] will call this method. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>