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		[page:Object3D] &rarr;

		<h1>[name]</h1>

		<div class="desc">A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.</div>


		<h2>Constructor</h2>

		<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>

		<div>
		geometry — An instance of [page:Geometry].<br />
		material — An instance of [page:Material] (optional).
		</div>


		<h2>Properties</h2>

		<h3>[property:Geometry geometry]</h3>

		<div>An instance of [page:Geometry], where each vertex designates the position of a particle in the system.</div>

		<h3>[property:Material material]</h3>

		<div>An instance of [page:Material], defining the object's appearance. Default is a [page:PointCloudMaterial] with randomised colour.</div>


		<h2>Methods</h2>

		<h3>[method:PointCloud clone]()</h3>
		<div>
		This creates a clone of the particle system.
		</div>

		<h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3>
		<div>
		Get intersections between a casted ray and this PointCloud. [page:Raycaster.intersectObject] will call this method.
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		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

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