<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - lights - point lights</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background-color: #000; margin: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; color: #ffffff; padding: 5px; font-family: Monospace; font-size: 13px; text-align: center; } a { color: #ff0080; text-decoration: none; } a:hover { color: #0080ff; } #stats { position: absolute; top:0; left: 0 } #stats #fps { background: transparent !important } #stats #fps #fpsText { color: #aaa !important } #stats #fps #fpsGraph { display: none } </style> </head> <body> <div id="container"></div> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - point lights WebGL demo </div> <script src="../build/three.min.js"></script> <script src="js/controls/TrackballControls.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var camera, scene, renderer, controls, particle1, particle2, particle4, particle4, particle5, particle6, light1, light2, light3, light4, light5, light6; var FAR = 300; var clock = new THREE.Clock(); init(); animate(); function init() { var container = document.getElementById( 'container' ); // CAMERA camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, FAR ); camera.position.set( 0, 15, 150 ); camera.lookAt( new THREE.Vector3() ); // SCENE scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0x040306, 10, FAR ); // CONTROLS var fly = false; if ( !fly ) { controls = new THREE.TrackballControls( camera ); controls.target.set( 0, 0, 0 ); controls.rotateSpeed = 1.0; controls.zoomSpeed = 1.2; controls.panSpeed = 0.8; controls.noZoom = false; controls.noPan = false; controls.staticMoving = false; controls.dynamicDampingFactor = 0.15; controls.keys = [ 65, 83, 68 ]; } else { controls = new THREE.FirstPersonControls( camera ); controls.movementSpeed = 25; controls.lookSpeed = 0.05; controls.lookVertical = true; controls.lon = -90; } // TEXTURES var texture = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" ); texture.repeat.set( 20, 10 ); texture.wrapS = texture.wrapT = THREE.RepeatWrapping; texture.format = THREE.RGBFormat; var texture2 = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" ); texture2.repeat.set( 2, 1 ); texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping; texture2.format = THREE.RGBFormat; // MATERIALS var groundMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture } ); var objectMaterial = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0xffffff, metal: true, map: texture2 } ); // GROUND var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 800, 400, 2, 2 ), groundMaterial ); mesh.position.y = -5; mesh.rotation.x = - Math.PI / 2; scene.add( mesh ); // OBJECTS //var objectGeometry = new THREE.BoxGeometry( 0.5, 1, 1 ); //var objectGeometry = new THREE.SphereGeometry( 1.5, 16, 8 ); var objectGeometry = new THREE.TorusGeometry( 1.5, 0.4, 8, 16 ); for ( var i = 0; i < 5000; i ++ ) { var mesh = new THREE.Mesh( objectGeometry, objectMaterial ); mesh.position.x = 400 * ( 0.5 - Math.random() ); mesh.position.y = 50 * ( 0.5 - Math.random() ) + 25; mesh.position.z = 200 * ( 0.5 - Math.random() ); mesh.rotation.y = 3.14 * ( 0.5 - Math.random() ); mesh.rotation.x = 3.14 * ( 0.5 - Math.random() ); mesh.matrixAutoUpdate = false; mesh.updateMatrix(); scene.add( mesh ); } // LIGHTS scene.add( new THREE.AmbientLight( 0x111111 ) ); var intensity = 2.5; var distance = 100; var c1 = 0xff0040, c2 = 0x0040ff, c3 = 0x80ff80, c4 = 0xffaa00, c5 = 0x00ffaa, c6 = 0xff1100; //var c1 = 0xffffff, c2 = 0xffffff, c3 = 0xffffff, c4 = 0xffffff, c5 = 0xffffff, c6 = 0xffffff; var sphere = new THREE.SphereGeometry( 0.25, 16, 8 ); light1 = new THREE.PointLight( c1, intensity, distance ); light1.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c1 } ) ) ); scene.add( light1 ); light2 = new THREE.PointLight( c2, intensity, distance ); light2.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c2 } ) ) ); scene.add( light2 ); light3 = new THREE.PointLight( c3, intensity, distance ); light3.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c3 } ) ) ); scene.add( light3 ); light4 = new THREE.PointLight( c4, intensity, distance ); light4.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c4 } ) ) ); scene.add( light4 ); light5 = new THREE.PointLight( c5, intensity, distance ); light5.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c5 } ) ) ); scene.add( light5 ); light6 = new THREE.PointLight( c6, intensity, distance ); light6.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c6 } ) ) ); scene.add( light6 ); var dlight = new THREE.DirectionalLight( 0xffffff, 0.1 ); dlight.position.set( 0.5, -1, 0 ).normalize(); scene.add( dlight ); // RENDERER renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer.setClearColor( scene.fog.color ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); renderer.gammaInput = true; renderer.gammaOutput = true; // STATS stats = new Stats(); container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); controls.handleResize(); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { var time = Date.now() * 0.00025; var z = 20, d = 150; light1.position.x = Math.sin( time * 0.7 ) * d; light1.position.z = Math.cos( time * 0.3 ) * d; light2.position.x = Math.cos( time * 0.3 ) * d; light2.position.z = Math.sin( time * 0.7 ) * d; light3.position.x = Math.sin( time * 0.7 ) * d; light3.position.z = Math.sin( time * 0.5 ) * d; light4.position.x = Math.sin( time * 0.3 ) * d; light4.position.z = Math.sin( time * 0.5 ) * d; light5.position.x = Math.cos( time * 0.3 ) * d; light5.position.z = Math.sin( time * 0.5 ) * d; light6.position.x = Math.cos( time * 0.7 ) * d; light6.position.z = Math.cos( time * 0.5 ) * d; controls.update( clock.getDelta() ); renderer.render( scene, camera ); } </script> </body> </html>