<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - materials - cube reflection [Escher]</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background:#fff; color:#fff; padding:0; margin:0; overflow:hidden; font-family:georgia; text-align:center; } a { color: #ff0080; text-decoration: none; } a:hover { color: #0080ff; } #d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block; background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) } #oldie { margin-top:15em !important } </style> </head> <body> <div id="d"> <p><a href="http://threejs.org">Three.js</a> cube mapping demo <p>Original artwork by <a href="http://en.wikipedia.org/wiki/Hand_with_Reflecting_Sphere" target="_blank">M. C. Escher</a> <p>Texture by <a href="http://brainwagon.org/2002/12/05/fun-with-environment-maps/" target="_blank">Mark VandeWettering</a> </div> <script src="../build/three.min.js"></script> <script src="js/loaders/DDSLoader.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var statsEnabled = false; var container, stats; var camera, scene, renderer; var mesh, zmesh, lightMesh, geometry; var directionalLight, pointLight; var mouseX = 0; var mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; document.addEventListener( 'mousemove', onDocumentMouseMove, false ); init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 100000 ); camera.position.z = 3200; scene = new THREE.Scene(); /* var r = "textures/cube/Escher/"; var urls = [ r + "px.jpg", r + "nx.jpg", r + "py.jpg", r + "ny.jpg", r + "pz.jpg", r + "nz.jpg" ]; var textureCube = THREE.ImageUtils.loadTextureCube( urls ); */ var r = "textures/cube/Escher/dds/"; var urls = [ r + "px.dds", r + "nx.dds", r + "py.dds", r + "ny.dds", r + "pz.dds", r + "nz.dds" ]; var loader = new THREE.DDSLoader(); var textureCube = loader.load( urls ); var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } ) var geometry = new THREE.SphereGeometry( 100, 96, 64 ); var mesh = new THREE.Mesh( geometry, material ); mesh.scale.x = mesh.scale.y = mesh.scale.z = 16; scene.add( mesh ); // Skybox var shader = THREE.ShaderLib[ "cube" ]; shader.uniforms[ "tCube" ].value = textureCube; var material = new THREE.ShaderMaterial( { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: shader.uniforms, side: THREE.BackSide } ), mesh = new THREE.Mesh( new THREE.BoxGeometry( 6000, 6000, 6000 ), material ); scene.add( mesh ); // renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); if ( statsEnabled ) { stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; stats.domElement.style.zIndex = 100; container.appendChild( stats.domElement ); } // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function onDocumentMouseMove(event) { mouseX = ( event.clientX - windowHalfX ); mouseY = ( event.clientY - windowHalfY ); } // function animate() { requestAnimationFrame( animate ); render(); if ( statsEnabled ) stats.update(); } function render() { camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05; camera.lookAt( scene.position ); renderer.render( scene, camera ); } </script> </body> </html>