<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - geometry - shapes</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #f0f0f0; margin: 0px; overflow: hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <!-- <script src="../src/extras/core/Curve.js"></script> <script src="../src/extras/geometries/TubeGeometry.js"></script> <script src="../src/extras/helpers/CameraHelper.js"></script> --> <!-- where curves formulas are defined --> <script src="js/CurveExtras.js"></script> <script src="js/libs/stats.min.js"></script> <script> var container, stats; var camera, scene, renderer, splineCamera, cameraHelper, cameraEye; var text, plane; var targetRotation = 0; var targetRotationOnMouseDown = 0; var mouseX = 0; var mouseXOnMouseDown = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; var binormal = new THREE.Vector3(); var normal = new THREE.Vector3(); var pipeSpline = new THREE.SplineCurve3([ new THREE.Vector3(0, 10, -10), new THREE.Vector3(10, 0, -10), new THREE.Vector3(20, 0, 0), new THREE.Vector3(30, 0, 10), new THREE.Vector3(30, 0, 20), new THREE.Vector3(20, 0, 30), new THREE.Vector3(10, 0, 30), new THREE.Vector3(0, 0, 30), new THREE.Vector3(-10, 10, 30), new THREE.Vector3(-10, 20, 30), new THREE.Vector3(0, 30, 30), new THREE.Vector3(10, 30, 30), new THREE.Vector3(20, 30, 15), new THREE.Vector3(10, 30, 10), new THREE.Vector3(0, 30, 10), new THREE.Vector3(-10, 20, 10), new THREE.Vector3(-10, 10, 10), new THREE.Vector3(0, 0, 10), new THREE.Vector3(10, -10, 10), new THREE.Vector3(20, -15, 10), new THREE.Vector3(30, -15, 10), new THREE.Vector3(40, -15, 10), new THREE.Vector3(50, -15, 10), new THREE.Vector3(60, 0, 10), new THREE.Vector3(70, 0, 0), new THREE.Vector3(80, 0, 0), new THREE.Vector3(90, 0, 0), new THREE.Vector3(100, 0, 0)]); var sampleClosedSpline = new THREE.ClosedSplineCurve3([ new THREE.Vector3(0, -40, -40), new THREE.Vector3(0, 40, -40), new THREE.Vector3(0, 140, -40), new THREE.Vector3(0, 40, 40), new THREE.Vector3(0, -40, 40), ]); // Keep a dictionary of Curve instances var splines = { GrannyKnot: new THREE.Curves.GrannyKnot(), HeartCurve: new THREE.Curves.HeartCurve(3.5), VivianiCurve: new THREE.Curves.VivianiCurve(70), KnotCurve: new THREE.Curves.KnotCurve(), HelixCurve: new THREE.Curves.HelixCurve(), TrefoilKnot: new THREE.Curves.TrefoilKnot(), TorusKnot: new THREE.Curves.TorusKnot(20), CinquefoilKnot: new THREE.Curves.CinquefoilKnot(20), TrefoilPolynomialKnot: new THREE.Curves.TrefoilPolynomialKnot(14), FigureEightPolynomialKnot: new THREE.Curves.FigureEightPolynomialKnot(), DecoratedTorusKnot4a: new THREE.Curves.DecoratedTorusKnot4a(), DecoratedTorusKnot4b: new THREE.Curves.DecoratedTorusKnot4b(), DecoratedTorusKnot5a: new THREE.Curves.DecoratedTorusKnot5a(), DecoratedTorusKnot5c: new THREE.Curves.DecoratedTorusKnot5c(), PipeSpline: pipeSpline, SampleClosedSpline: sampleClosedSpline }; extrudePath = new THREE.Curves.TrefoilKnot(); var dropdown = '<select id="dropdown" onchange="addTube(this.value)">'; var s; for ( s in splines ) { dropdown += '<option value="' + s + '"'; dropdown += '>' + s + '</option>'; } dropdown += '</select>'; var closed2 = true; var parent; var tube, tubeMesh; var animation = false, lookAhead = false; var scale; var showCameraHelper = false; function addTube() { var value = document.getElementById('dropdown').value; var segments = parseInt(document.getElementById('segments').value); closed2 = document.getElementById('closed').checked; var radiusSegments = parseInt(document.getElementById('radiusSegments').value); console.log('adding tube', value, closed2, radiusSegments); if (tubeMesh) parent.remove(tubeMesh); extrudePath = splines[value]; tube = new THREE.TubeGeometry(extrudePath, segments, 2, radiusSegments, closed2); addGeometry(tube, 0xff00ff); setScale(); } function setScale() { scale = parseInt( document.getElementById('scale').value ); tubeMesh.scale.set( scale, scale, scale ); } function addGeometry( geometry, color ) { // 3d shape tubeMesh = THREE.SceneUtils.createMultiMaterialObject( geometry, [ new THREE.MeshLambertMaterial({ color: color }), new THREE.MeshBasicMaterial({ color: 0x000000, opacity: 0.3, wireframe: true, transparent: true })]); parent.add( tubeMesh ); } function animateCamera( toggle ) { if ( toggle ) { animation = animation === false; document.getElementById('animation').value = 'Camera Spline Animation View: ' + (animation? 'ON': 'OFF'); } lookAhead = document.getElementById('lookAhead').checked; showCameraHelper = document.getElementById('cameraHelper').checked; cameraHelper.visible = showCameraHelper; cameraEye.visible = showCameraHelper; } init(); animate(); function init() { container = document.createElement('div'); document.body.appendChild(container); var info = document.createElement('div'); info.style.position = 'absolute'; info.style.top = '10px'; info.style.width = '100%'; info.style.textAlign = 'center'; info.innerHTML = 'Spline Extrusion Examples by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br/>Select spline:'; info.innerHTML += dropdown; info.innerHTML += '<br/>Scale: <select id="scale" onchange="setScale()"><option>1</option><option>2</option><option selected>4</option><option>6</option><option>10</option></select>'; info.innerHTML += '<br/>Extrusion Segments: <select onchange="addTube()" id="segments"><option>50</option><option selected>100</option><option>200</option><option>400</option></select>'; info.innerHTML += '<br/>Radius Segments: <select id="radiusSegments" onchange="addTube()"><option>1</option><option>2</option><option selected>3</option><option>4</option><option>5</option><option>6</option><option>8</option><option>12</option></select>'; info.innerHTML += '<br/>Closed:<input id="closed" onchange="addTube()" type="checkbox" checked />'; info.innerHTML += '<br/><br/><input id="animation" type="button" onclick="animateCamera(true)" value="Camera Spline Animation View: OFF"/><br/> Look Ahead <input id="lookAhead" type="checkbox" onchange="animateCamera()" /> Camera Helper <input id="cameraHelper" type="checkbox" onchange="animateCamera()" />'; container.appendChild(info); // camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.01, 1000); camera.position.set(0, 50, 500); scene = new THREE.Scene(); var light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 0, 1 ); scene.add( light ); parent = new THREE.Object3D(); parent.position.y = 100; scene.add( parent ); splineCamera = new THREE.PerspectiveCamera( 84, window.innerWidth / window.innerHeight, 0.01, 1000 ); parent.add( splineCamera ); cameraHelper = new THREE.CameraHelper( splineCamera ); scene.add( cameraHelper ); addTube(); // Debug point cameraEye = new THREE.Mesh( new THREE.SphereGeometry( 5 ), new THREE.MeshBasicMaterial( { color: 0xdddddd } ) ); parent.add( cameraEye ); cameraHelper.visible = showCameraHelper; cameraEye.visible = showCameraHelper; // renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setClearColor( 0xf0f0f0 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); renderer.domElement.addEventListener( 'mousedown', onDocumentMouseDown, false ); renderer.domElement.addEventListener( 'touchstart', onDocumentTouchStart, false ); renderer.domElement.addEventListener( 'touchmove', onDocumentTouchMove, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function onDocumentMouseDown(event) { event.preventDefault(); renderer.domElement.addEventListener( 'mousemove', onDocumentMouseMove, false ); renderer.domElement.addEventListener( 'mouseup', onDocumentMouseUp, false ); renderer.domElement.addEventListener( 'mouseout', onDocumentMouseOut, false ); mouseXOnMouseDown = event.clientX - windowHalfX; targetRotationOnMouseDown = targetRotation; } function onDocumentMouseMove(event) { mouseX = event.clientX - windowHalfX; targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02; } function onDocumentMouseUp(event) { renderer.domElement.removeEventListener( 'mousemove', onDocumentMouseMove, false ); renderer.domElement.removeEventListener( 'mouseup', onDocumentMouseUp, false ); renderer.domElement.removeEventListener( 'mouseout', onDocumentMouseOut, false ); } function onDocumentMouseOut(event) { renderer.domElement.removeEventListener( 'mousemove', onDocumentMouseMove, false ); renderer.domElement.removeEventListener( 'mouseup', onDocumentMouseUp, false ); renderer.domElement.removeEventListener( 'mouseout', onDocumentMouseOut, false ); } function onDocumentTouchStart(event) { if (event.touches.length == 1) { event.preventDefault(); mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX; targetRotationOnMouseDown = targetRotation; } } function onDocumentTouchMove(event) { if (event.touches.length == 1) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX; targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05; } } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { // Try Animate Camera Along Spline var time = Date.now(); var looptime = 20 * 1000; var t = ( time % looptime ) / looptime; var pos = tube.parameters.path.getPointAt( t ); pos.multiplyScalar( scale ); // interpolation var segments = tube.tangents.length; var pickt = t * segments; var pick = Math.floor( pickt ); var pickNext = ( pick + 1 ) % segments; binormal.subVectors( tube.binormals[ pickNext ], tube.binormals[ pick ] ); binormal.multiplyScalar( pickt - pick ).add( tube.binormals[ pick ] ); var dir = tube.parameters.path.getTangentAt( t ); var offset = 15; normal.copy( binormal ).cross( dir ); // We move on a offset on its binormal pos.add( normal.clone().multiplyScalar( offset ) ); splineCamera.position.copy( pos ); cameraEye.position.copy( pos ); // Camera Orientation 1 - default look at // splineCamera.lookAt( lookAt ); // Using arclength for stablization in look ahead. var lookAt = tube.parameters.path.getPointAt( ( t + 30 / tube.parameters.path.getLength() ) % 1 ).multiplyScalar( scale ); // Camera Orientation 2 - up orientation via normal if (!lookAhead) lookAt.copy( pos ).add( dir ); splineCamera.matrix.lookAt(splineCamera.position, lookAt, normal); splineCamera.rotation.setFromRotationMatrix( splineCamera.matrix, splineCamera.rotation.order ); cameraHelper.update(); parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05; renderer.render( scene, animation === true ? splineCamera : camera ); } </script> </body> </html>