/****************************************************** * * Slicer * ******************************************************/ D3D.Slicer = function () { "use strict"; this.progress = { totalFaces: 0, currentFace: 0, totalLayers: 0, sliceLayer: 0, dataLayer: 0, gcodeLayer: 0 }; }; D3D.Slicer.prototype.setMesh = function (geometry, matrix) { "use strict"; //convert buffergeometry to geometry; if (geometry instanceof THREE.BufferGeometry) { geometry = new THREE.Geometry().fromBufferGeometry(geometry); } //apply mesh matrix on geometry; geometry.mergeVertices(); geometry.applyMatrix(matrix); geometry.computeBoundingBox(); geometry.computeFaceNormals(); this.geometry = geometry; //get unique lines from geometry; this.createLines(); return this; }; D3D.Slicer.prototype.updateProgress = function () { 'use strict'; var faces = this.progress.currentFace / (this.progress.totalFaces - 1); var slice = this.progress.sliceLayer / (this.progress.totalLayers - 1); var data = this.progress.dataLayer / (this.progress.totalLayers - 2); var gcode = this.progress.gcodeLayer / (this.progress.totalLayers - 2); this.progress.procent = (faces + slice + data + gcode) / 4; if (this.onProgress !== undefined) { this.onProgress(this.progress); } }; D3D.Slicer.prototype.createLines = function () { "use strict"; this.progress.totalFaces = this.geometry.faces.length; this.lines = []; var lineLookup = {}; var self = this; function addLine (a, b) { var index = lineLookup[b + "_" + a]; if (index === undefined) { index = self.lines.length; lineLookup[a + "_" + b] = index; self.lines.push({ line: new THREE.Line3(self.geometry.vertices[a], self.geometry.vertices[b]), connects: [], normals: [] }); } return index; } for (var i = 0; i < this.geometry.faces.length; i ++) { var face = this.geometry.faces[i]; if (face.normal.y !== 1 && face.normal.y !== -1) { var normal = new THREE.Vector2().set(face.normal.z, face.normal.x).normalize(); //check for only adding unique lines //returns index of said line var a = addLine(face.a, face.b); var b = addLine(face.b, face.c); var c = addLine(face.c, face.a); //set connecting lines (based on face) this.lines[a].connects.push(b, c); this.lines[b].connects.push(c, a); this.lines[c].connects.push(a, b); this.lines[a].normals.push(normal); this.lines[b].normals.push(normal); this.lines[c].normals.push(normal); } this.progress.currentFace = i; this.updateProgress(); } }; D3D.Slicer.prototype.slice = function (layerHeight, height) { "use strict"; var numLayers = height / layerHeight; var layersIntersections = []; for (var layer = 0; layer < numLayers; layer ++) { layersIntersections[layer] = []; } for (var lineIndex = 0; lineIndex < this.lines.length; lineIndex ++) { var line = this.lines[lineIndex].line; var min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight); var max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight); for (var layerIndex = min; layerIndex <= max; layerIndex ++) { if (layerIndex >= 0 && layerIndex < numLayers) { layersIntersections[layerIndex].push(lineIndex); } } } var slices = []; //still error in first layer, so remove first layer & last layer //see https://github.com/Doodle3D/Doodle3D-Slicer/issues/1 for (var layer = 0; layer < layersIntersections.length; layer ++) { var layerIntersections = layersIntersections[layer]; var y = layer * layerHeight; var intersections = []; for (var i = 0; i < layerIntersections.length; i ++) { var index = layerIntersections[i]; var line = this.lines[index].line; if (line.start.y === line.end.y) { var x = line.start.x; var z = line.start.z; } else { var alpha = (y - line.start.y) / (line.end.y - line.start.y); var x = line.end.x * alpha + line.start.x * (1 - alpha); var z = line.end.z * alpha + line.start.z * (1 - alpha); } intersections[index] = new THREE.Vector2(z, x); } var done = []; var sliceParts = []; for (var i = 0; i < layerIntersections.length; i ++) { var index = layerIntersections[i]; if (done.indexOf(index) === -1) { var shape = []; while (index !== -1) { var intersection = intersections[index]; shape.push({X: intersection.x, Y: intersection.y}); var connects = this.lines[index].connects; var faceNormals = this.lines[index].normals; for (var j = 0; j < connects.length; j ++) { index = connects[j]; if (intersections[index] !== undefined && done.indexOf(index) === -1) { done.push(index); var a = new THREE.Vector2(intersection.x, intersection.y); var b = intersections[index]; var faceNormal = faceNormals[Math.floor(j/2)]; if (a.distanceTo(b) === 0 || faceNormal.equals(new THREE.Vector2(0, 0))) { connects = connects.concat(this.lines[index].connects); faceNormals = faceNormals.concat(this.lines[index].normals); index = -1; } else { var normal = a.sub(b).normal().normalize(); if (normal.dot(faceNormal) >= 0) { //if (true) { break; } else { index = -1; } } } else { index = -1; } } } //think this check is not nescesary, always higher as 0 if (shape.length > 0) { var part = new D3D.Paths([shape]).clean(0.01); sliceParts.push(part); } } } var slice = new D3D.Slice(); for (var i = 0; i < sliceParts.length; i ++) { var slicePart1 = sliceParts[i]; var merge = false; for (var j = 0; j < slice.parts.length; j ++) { var slicePart2 = slice.parts[j].intersect; if (slicePart2.intersect(slicePart1).length > 0) { slicePart2.join(slicePart1); merge = true; break; } } if (!merge) { slice.addIntersect(slicePart1); } } slices.push(slice); this.progress.sliceLayer = layer; this.updateProgress(); } return slices; }; D3D.Slicer.prototype.slicesToData = function (slices, printer) { "use strict"; var scale = 100; var layerHeight = printer.config["layerHeight"]; var nozzleDiameter = printer.config["nozzleDiameter"] * scale; var shellThickness = printer.config["shellThickness"] * scale; var fillGritSize = printer.config["fillGritSize"] * scale; var brimOffset = printer.config["brimOffset"] * scale; var bottomThickness = printer.config["bottomThickness"]; var topThickness = printer.config["topThickness"]; var useSupport = printer.config["supportUse"]; var supportGritSize = printer.config["supportGritSize"] * scale; var supportAccaptanceMargin = printer.config["supportAccaptanceMargin"] * scale; var supportMargin = printer.config["supportMargin"] * scale; var plateSize = printer.config["supportPlateSize"] * scale; var supportDistanceY = printer.config["supportDistanceY"]; var supportDistanceLayers = Math.ceil(supportDistanceY / layerHeight); var bottomSkinCount = Math.ceil(bottomThickness/layerHeight); var topSkinCount = Math.ceil(topThickness/layerHeight); var nozzleRadius = nozzleDiameter / 2; var lowFillTemplate = this.getFillTemplate({ left: this.geometry.boundingBox.min.z * scale, top: this.geometry.boundingBox.min.x * scale, right: this.geometry.boundingBox.max.z * scale, bottom: this.geometry.boundingBox.max.x * scale }, fillGritSize, true, true); console.log("generating outer lines and inner lines"); for (var layer = 0; layer < slices.length; layer ++) { var slice = slices[layer]; for (var i = 0; i < slice.parts.length; i ++) { var part = slice.parts[i]; var outerLine = part.intersect.clone().scaleUp(scale).offset(-nozzleRadius); if (outerLine.length > 0) { part.outerLine = outerLine; for (var offset = nozzleDiameter; offset <= shellThickness; offset += nozzleDiameter) { var innerLine = outerLine.offset(-offset); if (innerLine.length > 0) { part.innerLines.push(innerLine); } else { break; } } } } } console.log("generating infills"); for (var layer = 0; layer < slices.length; layer ++) { var slice = slices[layer]; var downSkin = (layer - bottomSkinCount >= 0) ? slices[layer - bottomSkinCount].getOutline() : new D3D.Paths([], true); var upSkin = (layer + topSkinCount < slices.length) ? slices[layer + topSkinCount].getOutline() : new D3D.Paths([], true); var surroundingLayer = (downSkin.length === 0 || upSkin.length === 0) ? new D3D.Paths([], true) : upSkin.intersect(downSkin); for (var i = 0; i < slice.parts.length; i ++) { var part = slice.parts[i]; var outerLine = part.outerLine; if (outerLine.length > 0) { var inset = ((part.innerLines.length > 0) ? part.innerLines[part.innerLines.length - 1] : outerLine); var fillArea = inset.offset(-nozzleRadius); var highFillArea = fillArea.difference(surroundingLayer); var lowFillArea = fillArea.difference(highFillArea); var fill = new D3D.Paths([], false); if (lowFillTemplate.length > 0) { part.fill.join(lowFillTemplate.intersect(lowFillArea)); } if (highFillArea.length > 0) { var bounds = highFillArea.bounds(); var even = (layer % 2 === 0); var highFillTemplate = this.getFillTemplate(bounds, nozzleDiameter, even, !even); part.fill.join(highFillTemplate.intersect(highFillArea)); } } } this.progress.dataLayer = layer; this.updateProgress(); } if (useSupport) { console.log("generating support"); var supportTemplate = this.getFillTemplate({ left: this.geometry.boundingBox.min.z * scale, top: this.geometry.boundingBox.min.x * scale, right: this.geometry.boundingBox.max.z * scale, bottom: this.geometry.boundingBox.max.x * scale }, supportGritSize, true, true); var supportAreas = new D3D.Paths([], true); for (var layer = slices.length - 1 - supportDistanceLayers; layer >= 0; layer --) { if (supportAreas.length > 0) { if (layer >= supportDistanceLayers) { var sliceSkin = slices[layer - supportDistanceLayers].getOutline(); sliceSkin = sliceSkin.offset(supportMargin); supportAreas = supportAreas.difference(sliceSkin); } var currentSlice = slices[layer]; if (layer === 0) { supportAreas = supportAreas.offset(plateSize).difference(sliceSkin); var template = this.getFillTemplate(supportAreas.bounds(), nozzleDiameter, true, false); currentSlice.support = template.intersect(supportAreas); } else { currentSlice.support = supportTemplate.intersect(supportAreas).join(supportAreas.clone()); } } var supportSkin = slices[layer + supportDistanceLayers - 1].getOutline(); var slice = slices[layer + supportDistanceLayers]; for (var i = 0; i < slice.parts.length; i ++) { var slicePart = slice.parts[i]; var outerLine = slicePart.outerLine; var overlap = supportSkin.offset(supportAccaptanceMargin).intersect(outerLine); var overhang = outerLine.difference(overlap); if (overlap.length === 0 || overhang.length > 0) { //var supportArea = outerLine.difference(supportSkin.intersect(outerLine)); //supportAreas = supportAreas.union(supportArea); //supportAreas = supportAreas.union(overhang); supportAreas = supportAreas.union(overhang.offset(supportAccaptanceMargin).intersect(outerLine)); } } } } console.log("opimize paths"); var start = new THREE.Vector2(0, 0); for (var layer = 0; layer < slices.length; layer ++) { var slice = slices[layer]; if (layer === 0) { slice.brim = slice.getOutline().offset(brimOffset); } var start = slice.optimizePaths(start); for (var i = 0; i < slice.parts.length; i ++) { var part = slice.parts[i]; part.outerLine.scaleDown(scale); for (var j = 0; j < part.innerLines.length; j ++) { var innerLine = part.innerLines[j]; innerLine.scaleDown(scale); } part.fill.scaleDown(scale); } if (slice.support !== undefined) { slice.support.scaleDown(scale); } if (slice.brim !== undefined) { slice.brim.scaleDown(scale); } } return slices; }; D3D.Slicer.prototype.getFillTemplate = function (bounds, size, even, uneven) { "use strict"; var paths = new D3D.Paths([], false); if (even) { for (var length = Math.floor(bounds.left/size)*size; length <= Math.ceil(bounds.right/size)*size; length += size) { paths.push([{X: length, Y: bounds.top}, {X: length, Y: bounds.bottom}]); } } if (uneven) { for (var length = Math.floor(bounds.top/size)*size; length <= Math.floor(bounds.bottom/size)*size; length += size) { paths.push([{X: bounds.left, Y: length}, {X: bounds.right, Y: length}]); } } //return paths; return paths; }; D3D.Slicer.prototype.dataToGCode = function (data, printer) { "use strict"; var gcode = new D3D.GCode().setSettings(printer); function sliceToGCode (path, retract, unRetract, type) { for (var i = 0; i < path.length; i ++) { var shape = path[i]; var length = path.closed ? (shape.length + 1) : shape.length; for (var j = 0; j < length; j ++) { var point = shape[j % shape.length]; if (j === 0) { gcode.moveTo(point.X, point.Y, layer); if (unRetract) { gcode.unRetract(); } } else { gcode.lineTo(point.X, point.Y, layer, type); } } } if (retract) { gcode.retract(); } } for (var layer = 0; layer < data.length; layer ++) { var slice = data[layer]; if (layer === 1) { gcode.turnFanOn(); gcode.bottom = false; } if (slice.brim !== undefined) { sliceToGCode(slice.brim, true, true, "brim"); } for (var i = 0; i < slice.parts.length; i ++) { var part = slice.parts[i]; sliceToGCode(part.outerLine, false, true, "outerLine"); for (var j = 0; j < part.innerLines.length; j ++) { var innerLine = part.innerLines[j]; sliceToGCode(innerLine, false, false, "innerLine"); } sliceToGCode(part.fill, true, false, "fill"); } if (slice.support !== undefined) { sliceToGCode(slice.support, true, true, "support"); } this.progress.gcodeLayer = layer; this.updateProgress(); } return gcode.getGCode(); }; D3D.Slicer.prototype.getGCode = function (printer) { "use strict"; var layerHeight = printer.config["layerHeight"]; var dimensionsZ = printer.config["dimensionsZ"]; this.progress.totalLayers = Math.floor(Math.min(this.geometry.boundingBox.max.y, dimensionsZ) / layerHeight); this.progress.sliceLayer = 0; this.progress.dataLayer = 0; this.progress.gcodeLayer = 0; var start = new Date().getTime(); var slices = this.slice(layerHeight, dimensionsZ); var end = new Date().getTime(); console.log("Slicing: " + (end - start) + "ms"); start = new Date().getTime(); this.slicesToData(slices, printer); end = new Date().getTime(); console.log("Data: " + (end - start) + "ms"); start = new Date().getTime(); var gcode = this.dataToGCode(slices, printer); end = new Date().getTime(); console.log("Gcode: " + (end - start) + "ms"); return gcode; };