[page:Object3D] →
[name]
Creates 6 cameras that render to a [page:WebGLRenderTargetCube].
Examples
[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2 ]
[example:webgl_materials_cubemap_dynamic2 shading / physical ]
//Create cube camera
var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
scene.add( cubeCamera );
//Create car
var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget } );
var car = new Mesh( carGeometry, chromeMaterial );
scene.add( car );
//Update the render target cube
car.setVisible( false );
cubeCamera.position.copy( car.position );
cubeCamera.updateCubeMap( renderer, scene );
//Render the scene
car.setVisible( true );
renderer.render( scene, camera );
Constructor
[name]([page:number near], [page:number far], [page:number cubeResolution])
near -- The near clipping distance.
far -- The far clipping distance
cubeResolution -- Sets the width of the cube.
Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that then
render to a [page:WebGLRenderTargetCube]
Properties
[property:WebGLRenderTargetCube renderTarget]
The cube texture that gets generated.
Methods
[method:todo updateCubeMap]([page:todo renderer], [page:todo scene])
renderer -- The current WebGL renderer
scene -- The current scene
Call this to update the renderTarget.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]