[page:Object3D] → [page:Camera] →
[name]
Camera with orthographic projection.
Example
var camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 );
scene.add( camera );
Constructor
[name]( [page:Float left], [page:Float right], [page:Float top], [page:Float bottom], [page:Float near], [page:Float far] )
left — Camera frustum left plane.
right — Camera frustum right plane.
top — Camera frustum top plane.
bottom — Camera frustum bottom plane.
near — Camera frustum near plane.
far — Camera frustum far plane.
Properties
[property:Float left]
Camera frustum left plane.
[property:Float right]
Camera frustum right plane.
[property:Float top]
Camera frustum top plane.
[property:Float bottom]
Camera frustum bottom plane.
[property:Float near]
Camera frustum near plane.
[property:Float far]
Camera frustum far plane.
Methods
[method:null updateProjectionMatrix]()
Updates the camera projection matrix. Must be called after change of parameters.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]