<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Geometry] → <h1>[name]</h1> <div class="desc">Creates extruded geometry from a path shape</div> <h2>Constructor</h2> <h3>[name]([page:Array shapes], [page:Object options])</h3> <div> shapes — Shape or an array of shapes. <br /> options — Object that can contain the following parameters. <ul> <li>curveSegments — int. number of points on the curves</li> <li>steps — int. number of points used for subdividing segements of extrude spline</li> <li>amount — int. Depth to extrude the shape</li> <li>bevelEnabled — bool. turn on bevel</li> <li>bevelThickness — float. how deep into the original shape bevel goes</li> <li>bevelSize — float. how far from shape outline is bevel</li> <li>bevelSegments — int. number of bevel layers</li> <li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li> <li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li> <li>material — int. material index for front and back faces</li> <li>extrudeMaterial — int. material index for extrusion and beveled faces</li> <li>uvGenerator — Object. object that provides UV generator functions</li> </ul> </div> <div> This object extrudes an 2D shape to an 3D geometry. </div> <h2>Properties</h2> <h2>Methods</h2> <h3>[method:null addShapeList]([page:Array shapes], [page:Object options])</h3> <div> shapes — An Array of shapes to add. <br /> options — Object that can contain the following parameters. <ul> <li>curveSegments — int. number of points on the curves</li> <li>steps — int. number of points used for subdividing segements of extrude spline</li> <li>amount — int. Depth to extrude the shape</li> <li>bevelEnabled — bool. turn on bevel</li> <li>bevelThickness — float. how deep into the original shape bevel goes</li> <li>bevelSize — float. how far from shape outline is bevel</li> <li>bevelSegments — int. number of bevel layers</li> <li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li> <li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li> <li>material — int. material index for front and back faces</li> <li>extrudeMaterial — int. material index for extrusion and beveled faces</li> <li>uvGenerator — Object. object that provides UV generator functions</li> </ul> </div> <div>Adds the shapes to the list to extrude.</div> <h3>[method:null addShape]([page:Shape shape], [page:Object options])</h3> <div> shape — A shape to add. <br /> options — Object that can contain the following parameters. <ul> <li>curveSegments — int. number of points on the curves</li> <li>steps — int. number of points used for subdividing segements of extrude spline</li> <li>amount — int. Depth to extrude the shape</li> <li>bevelEnabled — bool. turn on bevel</li> <li>bevelThickness — float. how deep into the original shape bevel goes</li> <li>bevelSize — float. how far from shape outline is bevel</li> <li>bevelSegments — int. number of bevel layers</li> <li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li> <li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li> <li>material — int. material index for front and back faces</li> <li>extrudeMaterial — int. material index for extrusion and beveled faces</li> <li>uvGenerator — Object. object that provides UV generator functions</li> </ul> </div> <div>Add the shape to the list to extrude.</div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>