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		[page:Geometry] &rarr;
		
		<h1>[name]</h1>

		<div class="desc">Creates extruded geometry from a path shape</div>


		<h2>Constructor</h2>


		<h3>[name]([page:Array shapes], [page:Object options])</h3>
		<div>
		shapes — Shape or an array of shapes. <br />
		options — Object that can contain the following parameters.

	<ul>
<li>curveSegments —  int. number of points on the curves</li>
<li>steps —  int. number of points used for subdividing segements of extrude spline</li>
<li>amount —  int. Depth to extrude the shape</li>
<li>bevelEnabled —  bool. turn on bevel</li>
<li>bevelThickness —  float. how deep into the original shape bevel goes</li>
<li>bevelSize —  float. how far from shape outline is bevel</li>
<li>bevelSegments —  int. number of bevel layers</li>
<li>extrudePath —  THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
<li>frames —  THREE.TubeGeometry.FrenetFrames.  containing arrays of tangents, normals, binormals</li>
<li>material —  int. material index for front and back faces</li>
<li>extrudeMaterial —  int. material index for extrusion and beveled faces</li>
<li>uvGenerator —  Object. object that provides UV generator functions</li>
	</ul>

		</div>
		<div>
		This object extrudes an 2D shape to an 3D geometry.
		</div>


		<h2>Properties</h2>


		<h2>Methods</h2>

		<h3>[method:null addShapeList]([page:Array shapes], [page:Object options])</h3>
		<div>
			shapes — An Array of shapes to add. <br />
			options — Object that can contain the following parameters.
	<ul>
<li>curveSegments —  int. number of points on the curves</li>
<li>steps —  int. number of points used for subdividing segements of extrude spline</li>
<li>amount —  int. Depth to extrude the shape</li>
<li>bevelEnabled —  bool. turn on bevel</li>
<li>bevelThickness —  float. how deep into the original shape bevel goes</li>
<li>bevelSize —  float. how far from shape outline is bevel</li>
<li>bevelSegments —  int. number of bevel layers</li>
<li>extrudePath —  THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
<li>frames —  THREE.TubeGeometry.FrenetFrames.  containing arrays of tangents, normals, binormals</li>
<li>material —  int. material index for front and back faces</li>
<li>extrudeMaterial —  int. material index for extrusion and beveled faces</li>
<li>uvGenerator —  Object. object that provides UV generator functions</li>
	</ul>
	</div>
		<div>Adds the shapes to the list to extrude.</div>

		<h3>[method:null addShape]([page:Shape shape], [page:Object options])</h3>
		<div>
			shape — A shape to add. <br />
			options — Object that can contain the following parameters.
	<ul>
<li>curveSegments —  int. number of points on the curves</li>
<li>steps —  int. number of points used for subdividing segements of extrude spline</li>
<li>amount —  int. Depth to extrude the shape</li>
<li>bevelEnabled —  bool. turn on bevel</li>
<li>bevelThickness —  float. how deep into the original shape bevel goes</li>
<li>bevelSize —  float. how far from shape outline is bevel</li>
<li>bevelSegments —  int. number of bevel layers</li>
<li>extrudePath —  THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
<li>frames —  THREE.TubeGeometry.FrenetFrames.  containing arrays of tangents, normals, binormals</li>
<li>material —  int. material index for front and back faces</li>
<li>extrudeMaterial —  int. material index for extrusion and beveled faces</li>
<li>uvGenerator —  Object. object that provides UV generator functions</li>
	</ul>
	</div>
		<div>Add the shape to the list to extrude.</div>


		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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