[page:Geometry] →
[name]
Creates a one-sided polygonal geometry from one or more path shapes. Similar to [page:ExtrudeGeometry]
Example
var rectLength = 120, rectWidth = 40;
var rectShape = new THREE.Shape();
rectShape.moveTo( 0,0 );
rectShape.lineTo( 0, rectWidth );
rectShape.lineTo( rectLength, rectWidth );
rectShape.lineTo( rectLength, 0 );
rectShape.lineTo( 0, 0 );
var rectGeom = new THREE.ShapeGeometry( rectShape );
var rectMesh = new THREE.Mesh( rectGeom, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) ) ;
scene.add( rectMesh );
Constructor
[name]([page:Array shapes], [page:Object options])
shapes — [page:Array] of shapes, or a single [page:Shape shape]
options — Optional options [page:Object object]
- curveSegments - [page:Integer] - Not used at the moment - defaults to 12
- material - [page:Integer] - index of the material in a material list
- UVGenerator - A UV generator, defaults to [page:ExtrudeGeometry]'s WorldUVGenerator
Methods
.addShapeList([page:Array shapes], [page:Object options]) [page:this]
shapes — [page:Array] of [page:Shape shapes]
options — See options in constructor
Adds a list of shapes to the geometry.
[method:null addShape]([page:Shape shape], [page:Object options])
shape — [page:Shape]
options — See options in constructor
Adds a single shape to the geometry
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]