<!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - interactive particles</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #f0f0f0; margin: 0px; overflow: hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/renderers/Projector.js"></script> <script src="js/renderers/CanvasRenderer.js"></script> <script src="js/libs/stats.min.js"></script> <script> var container, stats; var camera, scene, renderer; var raycaster; var mouse; var PI2 = Math.PI * 2; var programFill = function ( context ) { context.beginPath(); context.arc( 0, 0, 0.5, 0, PI2, true ); context.fill(); } var programStroke = function ( context ) { context.lineWidth = 0.025; context.beginPath(); context.arc( 0, 0, 0.5, 0, PI2, true ); context.stroke(); } var INTERSECTED; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); var info = document.createElement( 'div' ); info.style.position = 'absolute'; info.style.top = '10px'; info.style.width = '100%'; info.style.textAlign = 'center'; info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> canvas - interactive particles'; container.appendChild( info ); camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.set( 0, 300, 500 ); scene = new THREE.Scene(); for ( var i = 0; i < 100; i ++ ) { var particle = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: Math.random() * 0x808080 + 0x808080, program: programStroke } ) ); particle.position.x = Math.random() * 800 - 400; particle.position.y = Math.random() * 800 - 400; particle.position.z = Math.random() * 800 - 400; particle.scale.x = particle.scale.y = Math.random() * 20 + 20; scene.add( particle ); } // raycaster = new THREE.Raycaster(); mouse = new THREE.Vector2(); renderer = new THREE.CanvasRenderer(); renderer.setClearColor( 0xf0f0f0 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function onDocumentMouseMove( event ) { event.preventDefault(); mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } var radius = 600; var theta = 0; function render() { // rotate camera theta += 0.1; camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) ); camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) ); camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) ); camera.lookAt( scene.position ); camera.updateMatrixWorld(); // find intersections raycaster.setFromCamera( mouse, camera ); var intersects = raycaster.intersectObjects( scene.children ); if ( intersects.length > 0 ) { if ( INTERSECTED != intersects[ 0 ].object ) { if ( INTERSECTED ) INTERSECTED.material.program = programStroke; INTERSECTED = intersects[ 0 ].object; INTERSECTED.material.program = programFill; } } else { if ( INTERSECTED ) INTERSECTED.material.program = programStroke; INTERSECTED = null; } renderer.render( scene, camera ); } </script> </body> </html>