#VRML V2.0 utf8 Transform { rotation 0 1 0 0.4 children DEF myshape Shape { appearance Appearance { material Material { diffuseColor 0 1 0 emissiveColor 0.2 0.2 0.2 } } geometry Box { size 3 2 1 } } } #Transform { # rotation 1,0,0,0.4 # children USE myshape #} #Transform { # rotation # 0 # 0 # 1 # 0.4 # children USE myshape #}