[name]
A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the .type attributes of objects to map them to their original classes.
Constructor
[name]( [page:LoadingManager manager] )
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
Properties
Methods
[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )
[page:String url] — required
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and call onLoad with the parsed response content.
[method:Object3D parse]( [page:Object json] )
[page:Object json] — required. The JSON source to parse
Parse a JSON content and return a threejs object.
[method:null setCrossOrigin]( [page:String value] )
[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
Example
// instantiate a loader
var loader = new THREE.ObjectLoader();
// assuming we loaded a JSON structure from elsewhere
var object = loader.parse( a_json_object );
scene.add( object );
[example:webgl_loader_msgpack]
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]