[name]
Class for loading a .tga [page:DataTexture texture].
Constructor
[name]( [page:LoadingManager manager] )
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
Methods
[method:DataTexture load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )
[page:String url] — required
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:DataTexture].
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and pass the loaded [page:DataTexture texture] to onLoad. The [page:DataTexture texture] is also directly returned for immediate use (but may not be fully loaded).
Example
// instantiate a loader
var loader = new THREE.TGALoader();
// load a resource
var texture = loader.load(
// resource URL
'textures/crate_grey8.tga'
// Function when resource is loaded
function ( texture ) {
console.log( 'Texture is loaded' );
},
// Function called when download progresses
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// Function called when download errors
function ( xhr ) {
console.log( 'An error happened' );
}
);
var material = new THREE.MeshPhongMaterial( {
color: 0xffffff,
map: texture
} );
[example:webgl_materials_texture_tga]
Source
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/TGALoader.js examples/js/loaders/TGALoader.js]