[page:Material] →

[name]

A material for drawing geometry by depth. Depth is based off of the camera near and far plane. White is nearest, black is farthest.

Constructor

[name]([page:Object parameters])

parameters is an object with one or more properties defining the material's appearance.
morphTargets -- Define whether the material uses morphTargets. Default is false.
wireframe -- Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
wireframeLinewidth -- Controls wireframe thickness. Default is 1.

Properties

[property:boolean morphTargets]

Define whether the material uses morphTargets. Default is false.

[property:boolean wireframe]

Render geometry as wireframe. Default is false (i.e. render as smooth shaded).

[property:number wireframeLinewidth]

Controls wireframe thickness. Default is 1.

Due to limitations in the ANGLE layer, on Windows platforms linewidth will always be 1 regardless of the set value.

Methods

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]