[page:Object3D] →
[name]
A line or a series of lines.
Example
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( -10, 0, 0 ),
new THREE.Vector3( 0, 10, 0 ),
new THREE.Vector3( 10, 0, 0 )
);
var line = new THREE.Line( geometry, material );
scene.add( line );
Constructor
[name]( [page:Geometry geometry], [page:Material material], [page:Integer type] )
geometry — Vertices representing the line segment(s).
material — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].
type — Connection type between vertices. Default is THREE.LineStrip.
If no material is supplied, a randomized line material will be created and assigned to the object.
Also, if no type is supplied, the default (THREE.LineStrip) will be used).
Properties
[property:Geometry geometry]
Vertices representing the line segment(s).
[property:Material material]
Material for the line.
[property:Integer type]
Possible values: THREE.LineStrip or THREE.LinePieces. THREE.LineStrip will draw a series of segments connecting each point (first connected to the second, the second connected to the third, and so on and so forth); and THREE.LinePieces will draw a series of pairs of segments (first connected to the second, the third connected to the fourth, and so on and so forth).
In OpenGL terms, LineStrip is the classic GL_LINE_STRIP and LinePieces is the equivalent to GL_LINES.
Methods
[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])
Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]