<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - dashed lines</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #ffffff; font-family:Monospace; font-size:13px; text-align:center; font-weight: bold; background-color: #000000; margin: 0px; overflow: hidden; } #info { color: #fff; position: absolute; top: 0px; width: 100%; padding: 5px; z-index:100; } </style> </head> <body> <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - dashed lines example</div> <div id="container"></div> <script src="../build/three.min.js"></script> <script src="js/geometries/hilbert3D.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var renderer, scene, camera, stats; var objects = []; var WIDTH = window.innerWidth, HEIGHT = window.innerHeight; init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 1, 200 ); camera.position.z = 150; scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0x111111, 150, 200 ); root = new THREE.Object3D(); var subdivisions = 6; var recursion = 1; var points = hilbert3D( new THREE.Vector3( 0,0,0 ), 25.0, recursion, 0, 1, 2, 3, 4, 5, 6, 7 ); var spline = new THREE.Spline( points ); var geometrySpline = new THREE.Geometry(); for ( var i = 0; i < points.length * subdivisions; i ++ ) { var index = i / ( points.length * subdivisions ); var position = spline.getPoint( index ); geometrySpline.vertices[ i ] = new THREE.Vector3( position.x, position.y, position.z ); } var geometryCube = cube( 50 ); geometryCube.computeLineDistances(); geometrySpline.computeLineDistances(); var object = new THREE.Line( geometrySpline, new THREE.LineDashedMaterial( { color: 0xffffff, dashSize: 1, gapSize: 0.5 } ), THREE.LineStrip ); objects.push( object ); scene.add( object ); var object = new THREE.Line( geometryCube, new THREE.LineDashedMaterial( { color: 0xffaa00, dashSize: 3, gapSize: 1, linewidth: 2 } ), THREE.LinePieces ); objects.push( object ); scene.add( object ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setClearColor( 0x111111 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( WIDTH, HEIGHT ); var container = document.getElementById( 'container' ); container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function cube( size ) { var h = size * 0.5; var geometry = new THREE.Geometry(); geometry.vertices.push( new THREE.Vector3( -h, -h, -h ), new THREE.Vector3( -h, h, -h ), new THREE.Vector3( -h, h, -h ), new THREE.Vector3( h, h, -h ), new THREE.Vector3( h, h, -h ), new THREE.Vector3( h, -h, -h ), new THREE.Vector3( h, -h, -h ), new THREE.Vector3( -h, -h, -h ), new THREE.Vector3( -h, -h, h ), new THREE.Vector3( -h, h, h ), new THREE.Vector3( -h, h, h ), new THREE.Vector3( h, h, h ), new THREE.Vector3( h, h, h ), new THREE.Vector3( h, -h, h ), new THREE.Vector3( h, -h, h ), new THREE.Vector3( -h, -h, h ), new THREE.Vector3( -h, -h, -h ), new THREE.Vector3( -h, -h, h ), new THREE.Vector3( -h, h, -h ), new THREE.Vector3( -h, h, h ), new THREE.Vector3( h, h, -h ), new THREE.Vector3( h, h, h ), new THREE.Vector3( h, -h, -h ), new THREE.Vector3( h, -h, h ) ); return geometry; } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { var time = Date.now() * 0.001; for ( var i = 0; i < objects.length; i ++ ) { var object = objects[ i ]; //object.rotation.x = 0.25 * time * ( i%2 == 1 ? 1 : -1); object.rotation.x = 0.25 * time; object.rotation.y = 0.25 * time; } renderer.render( scene, camera ); } </script> </body> </html>