<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - performance</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background:#fff; padding:0; margin:0; font-weight: bold; overflow:hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/libs/stats.min.js"></script> <script> var container, stats; var camera, scene, renderer; var objects; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; document.addEventListener( 'mousemove', onDocumentMouseMove, false ); init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 3200; scene = new THREE.Scene(); objects = []; var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ); var loader = new THREE.JSONLoader(); loader.load( 'obj/Suzanne.js', function ( geometry ) { geometry.computeVertexNormals(); for ( var i = 0; i < 5000; i ++ ) { var mesh = new THREE.Mesh( geometry, material ); mesh.position.x = Math.random() * 8000 - 4000; mesh.position.y = Math.random() * 8000 - 4000; mesh.position.z = Math.random() * 8000 - 4000; mesh.rotation.x = Math.random() * 2 * Math.PI; mesh.rotation.y = Math.random() * 2 * Math.PI; mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50 + 100; objects.push( mesh ); scene.add( mesh ); } } ); renderer = new THREE.WebGLRenderer(); renderer.setClearColor( 0xffffff ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; stats.domElement.style.zIndex = 100; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function onDocumentMouseMove(event) { mouseX = ( event.clientX - windowHalfX ) * 10; mouseY = ( event.clientY - windowHalfY ) * 10; } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05; camera.lookAt( scene.position ); for ( var i = 0, il = objects.length; i < il; i ++ ) { objects[ i ].rotation.x += 0.01; objects[ i ].rotation.y += 0.02; } renderer.render( scene, camera ); } </script> </body> </html>