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		[page:Material] &rarr;

		<h1>[name]</h1>

		<div class="desc">A material for drawing wireframe-style geometries with dashed lines.</div>


		<h2>Constructor</h2>


		<h3>[name]([page:Object parameters])</h3>
		<div>parameters is an object with one or more properties defining the material's appearance.</div>
		<div>
		color — Line color in hexadecimal. Default is 0xffffff.<br />
		linewidth — Line thickness. Default is 1.<br />
		scale  — The scale of the dashed part of a line. Default is 1.<br />
		dashSize  — The size of the dash. Default is 3.<br />
		gapSize - The size of the gap. Default is 1.<br />
		vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br />
		fog — Define whether the material color is affected by global fog settings. Default is false.
		</div>


		<h2>Properties</h2>



		<h3>[property:Color color]</h3>
		<div>
		Sets the color of the line. Default is 0xffffff.
		</div> 

		<h3>[property:number linewidth]</h3>
		<div>Controls line thickness. Default is 1.</div>
		<div>Due to limitations in the <a href="https://code.google.com/p/angleproject/" target="_blank">ANGLE layer</a>, on Windows platforms linewidth will always be 1 regardless of the set value.</div>

		<h3>[property:number scale]</h3>
		<div>
		The scale of the dashed part of a line.
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		<h3>[property:number dashSize]</h3>
		<div>
		The size of the dash. This is both the gap with the stroke. Default is 3.
		</div> 

		<h3>[property:number gapSize]</h3>
		<div>
		The size of the gap. Default is 1.
		</div> 

		<h3>[property:boolean vertexColors]</h3>
		<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
		<div>This setting might not have any effect when used with certain renderers.</div>

		<h3>[property:boolean fog]</h3>
		<div>Define whether the material color is affected by global fog settings.</div>
		<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>

		<h2>Methods</h2>



		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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