[page:Object3D] →
[name]
A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.
Constructor
[name]( [page:Geometry geometry], [page:Material material] )
geometry — An instance of [page:Geometry].
material — An instance of [page:Material] (optional).
Properties
[property:Geometry geometry]
An instance of [page:Geometry], where each vertex designates the position of a particle in the system.
[property:Material material]
An instance of [page:Material], defining the object's appearance. Default is a [page:PointCloudMaterial] with randomised colour.
Methods
[method:PointCloud clone]()
This creates a clone of the particle system.
[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])
Get intersections between a casted ray and this PointCloud. [page:Raycaster.intersectObject] will call this method.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]