<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> <h1>Texture Constants</h1> <h2>Operations</h2> <div> THREE.MultiplyOperation<br /> THREE.MixOperation<br /> THREE.AddOperation </div> <h2>Mapping Modes</h2> <div> THREE.UVMapping<br /> THREE.CubeReflectionMapping<br /> THREE.CubeRefractionMapping<br /> THREE.EquirectangularReflectionMapping<br /> THREE.EquirectangularRefractionMapping<br /> THREE.SphericalReflectionMapping </div> <h2>Wrapping Modes</h2> <div> THREE.RepeatWrapping<br /> THREE.ClampToEdgeWrapping<br /> THREE.MirroredRepeatWrapping </div> <h2>Filters</h2> <div> THREE.NearestFilter<br /> THREE.NearestMipMapNearestFilter<br /> THREE.NearestMipMapLinearFilter<br /> THREE.LinearFilter<br /> THREE.LinearMipMapNearestFilter<br /> THREE.LinearMipMapLinearFilter </div> <h2>Data Types</h2> <div> THREE.UnsignedByteType<br /> THREE.ByteType<br /> THREE.ShortType<br /> THREE.UnsignedShortType<br /> THREE.IntType<br /> THREE.UnsignedIntType<br /> THREE.FloatType<br /> THREE.HalfFloatType </div> <h2>Pixel Types</h2> <div> THREE.UnsignedShort4444Type<br /> THREE.UnsignedShort5551Type<br /> THREE.UnsignedShort565Type </div> <h2>Pixel Formats</h2> <div> THREE.AlphaFormat<br /> THREE.RGBFormat<br /> THREE.RGBAFormat<br /> THREE.LuminanceFormat<br /> THREE.LuminanceAlphaFormat<br /> THREE.RGBEFormat </div> <h2>DDS / ST3C Compressed Texture Formats</h2> <div> THREE.RGB_S3TC_DXT1_Format<br /> THREE.RGBA_S3TC_DXT1_Format<br /> THREE.RGBA_S3TC_DXT3_Format<br /> THREE.RGBA_S3TC_DXT5_Format </div> <h2>PVRTC Compressed Texture Formats</h2> <div> THREE.RGB_PVRTC_4BPPV1_Format<br /> THREE.RGB_PVRTC_2BPPV1_Format<br /> THREE.RGBA_PVRTC_4BPPV1_Format<br /> THREE.RGBA_PVRTC_2BPPV1_Format </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js] </body> </html>