<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Geometry] → <h1>[name]</h1> <div class="desc">A class for generating cylinder geometries</div> <h2>Example</h2> <code>var geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 ); var material = new THREE.MeshBasicMaterial( {color: 0xffff00} ); var cylinder = new THREE.Mesh( geometry, material ); scene.add( cylinder ); </code> <h2>Constructor</h2> <h3>[name]([page:Float radiusTop], [page:Float radiusBottom], [page:Float height], [page:Integer radiusSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3> <div> radiusTop — Radius of the cylinder at the top. Default is 20.<br /> radiusBottom — Radius of the cylinder at the bottom. Default is 20.<br /> height — Height of the cylinder. Default is 100.<br /> radiusSegments — Number of segmented faces around the circumference of the cylinder. Default is 8<br /> heightSegments — Number of rows of faces along the height of the cylinder. Default is 1.<br /> openEnded — A Boolean indicating whether the ends of the cylinder are open or capped. Default is false, meaning capped.<br /> thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br /> thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cylinder. </div> <h2>Properties</h2> <div> Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>