<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Geometry] → <h1>[name]</h1> <div class="desc"> A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices, project them onto a sphere, and then divide them up to the desired level of detail. This class is used by [page:DodecahedronGeometry], [page:IcosahedronGeometry], [page:OctahedronGeometry], and [page:TetrahedronGeometry] to generate their respective geometries. </div> <h2>Example</h2> <code> var verticesOfCube = [ -1,-1,-1, 1,-1,-1, 1, 1,-1, -1, 1,-1, -1,-1, 1, 1,-1, 1, 1, 1, 1, -1, 1, 1, ]; var indicesOfFaces = [ 2,1,0, 0,3,2, 0,4,7, 7,3,0, 0,1,5, 5,4,0, 1,2,6, 6,5,1, 2,3,7, 7,6,2, 4,5,6, 6,7,4 ]; var geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6, 2 ); </code> <h2>Constructor</h2> <h3>[name]([page:Array vertices], [page:Array faces], [page:Float radius], [page:Integer detail])</h3> <div> vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br /> faces — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br /> radius — [page:Float] - The radius of the final shape <br /> detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape. </div> <h2>Properties</h2> <h3>[property:Object parameters]</h3> <div> An object with all of the parameters that were used to generate the geometry. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>