[page:CurvePath] →
[name]
A 2d path representation, comprising of points, lines, and cubes, similar to the html5 2d canvas api. It extends CurvePath.
Constructor
[name]([page:todo points])
points -- array of Vector2
Creates a Path from the points. The first vector defines the offset. After that the lines get defined.
Properties
[property:array actions]
The possible actions that define the path.
Methods
[method:todo fromPoints]( vectors )
Adds to the Path from the points. The first vector defines the offset. After that the lines get defined.
[method:todo moveTo]( x, y )
This moves the offset to x and y
[method:todo lineTo]( x, y )
This creates a line from the offset to X and Y and updates the offset to X and Y.
[method:todo quadraticCurveTo]( aCPx, aCPy, aX, aY )
This creates a quadratic curve from the offset to aX and aY with aCPx and aCPy as control point and updates the offset to aX and aY.
[method:todo bezierCurveTo]( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY )
This creates a bezier curve from the offset to aX and aY with aCP1x, aCP1y and aCP1x, aCP1y as control points and updates the offset to aX and aY.
.splineThru ( pts /*Array of Vector*/ )
todo
[method:todo arc]( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise )
todo
[method:todo absarc]( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise )
todo
[method:todo ellipse]( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise )
todo
[method:todo absellipse]( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise )
todo
[method:todo toShapes]()
todo
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]