<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Geometry] → <h1>[name]</h1> <div class="desc">CircleGeometry is a simple shape of Euclidean geometry. It is contructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius. It is built counter-clockwise from a start angle and a given central angle. It can also be used to create regular polygons, where the number of segments determines the number of sides. </div> <h2>Example</h2> <code>var material = new THREE.MeshBasicMaterial({ color: 0x0000ff }); var radius = 5; var segments = 32; var circleGeometry = new THREE.CircleGeometry( radius, segments ); var circle = new THREE.Mesh( circleGeometry, material ); scene.add( circle ); </code> <h2>Constructor</h2> <h3>[name]([page:Float radius], [page:Integer segments], [page:Float thetaStart], [page:Float thetaLength])</h3> <div> radius — Radius of the circle, default = 50.<br /> segments — Number of segments (triangles), minimum = 3, default = 8.<br /> thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br /> thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete circle. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>