[page:Geometry] →
[name]
A class for generating plane geometries
Example
var geometry = new THREE.PlaneGeometry( 5, 20, 32 );
var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
var plane = new THREE.Mesh( geometry, material );
scene.add( plane );
Constructor
[name]([page:Float width], [page:Float height], [page:Integer widthSegments], [page:Integer heightSegments])
width — Width along the X axis.
height — Height along the Y axis.
widthSegments — Optional. Default is 1.
heightSegments — Optional. Default is 1.
Properties
Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]