[name]

A loader for loading a [page:BufferGeometry].

Constructor

[name]( [page:LoadingManager manager] )

[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].

Properties

Methods

[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )

[page:String url] — required
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:BufferGeometry].
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and call onLoad with the parsed response content.

[method:BufferGeometry parse]( [page:Object json] )

[page:Object json] — The JSON structure to parse.
Parse a JSON structure and return a [page:BufferGeometry].

Example

// instantiate a loader var loader = new THREE.BufferGeometryLoader(); // load a resource loader.load( // resource URL 'models/json/pressure.json', // Function when resource is loaded function ( geometry ) { var material = new THREE.MeshLambertMaterial( { color: 0xF5F5F5 } ); var object = new THREE.Mesh( geometry, material ); scene.add( object ); }, // Function called when download progresses function ( xhr ) { console.log( (xhr.loaded / xhr.total * 100) + '% loaded' ); }, // Function called when download errors function ( xhr ) { console.log( 'An error happened' ); } );

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]