[name]
Math utility functions
Properties
Methods
[method:Float clamp]( [page:Float x], [page:Float a], [page:Float b] )
x — Value to be clamped.
a — Minimum value
b — Maximum value.
Clamps the *x* to be between *a* and *b*.
[method:Float clampBottom]( [page:Float x], [page:Float a] )
x — Value to be clamped.
a — Minimum value
Clamps the *x* to be larger than *a*.
[method:Float mapLinear]( [page:Float x], [page:Float a1], [page:Float a2], [page:Float b1], [page:Float b2] )
x — Value to be mapped.
a1 — Minimum value for range A.
a2 — Maximum value for range A.
b1 — Minimum value for range B.
b2 — Maximum value for range B.
Linear mapping of *x* from range [*a1*, *a2*] to range [*b1*, *b2*].
[method:Float random16]()
Random float from 0 to 1 with 16 bits of randomness.
Standard Math.random() creates repetitive patterns when applied over larger space.
[method:Integer randInt]( [page:Integer low], [page:Integer high] )
Random integer from *low* to *high* interval.
[method:Float randFloat]( [page:Float low], [page:Float high] )
Random float from *low* to *high* interval.
[method:Float randFloatSpread]( [page:Float range] )
Random float from *- range / 2* to *range / 2* interval.
[method:Float sign]( [page:Float x] )
Returns -1 if *x* is less than 0, 1 if *x* is greater than 0, and 0 if *x* is zero.
[method:Float degToRad]([page:Float degrees])
degrees -- [page:Float]
Converts degrees to radians.
[method:Float radToDeg]([page:Float radians])
radians -- [page:Float]
Converts radians to degrees
[method:Float smoothstep]([page:Float x], [page:Float min], [page:Float max])
x -- The value to evaluate based on its position between min and max.
min -- Any x value below min will be 0
max -- Any x value above max will be 1
Returns a value between 0-1 that represents the percentage that x has moved between min and max, but smoothed or slowed down the closer X is to the min and max.
[link:http://en.wikipedia.org/wiki/Smoothstep Wikipedia]
[method:Float smootherstep]([page:Float x], [page:Float min], [page:Float max])
x -- The value to evaluate based on its position between min and max.
min -- Any x value below min will be 0
max -- Any x value above max will be 1
Returns a value between 0-1. It works the same as smoothstep, but more smooth.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]