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		[page:Object3D] &rarr;

		<h1>[name]</h1>

		<div class="desc">A bone which is part of a SkinnedMesh.</div>


		<h2>Constructor</h2>


		<h3>[name]([page:SkinnedMesh belongsToSkin])</h3>
		<div>
		belongsToSkin -- An instance of [page:SkinnedMesh].
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		This creates a new instance of a bone from the skin.
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		<h2>Properties</h2>

		<h3>[property:Matrix4 skinMatrix]</h3>
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		The matrix of the bone.
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		<h3>[property:SkinnedMesh skin]</h3>
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		The skin that contains this bone.
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		<h2>Methods</h2>



		<h3>[method:todo update]([page:Matrix4 parentSkinMatrix], [page:boolean  forceUpdate])</h3>
		<div>
		parentSkinMatrix -- the matrix of the parent bone.<br />
		forceUpdate -- force the update of the skinmatrix.
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		This updates the matrix of the bone and the matrices of its children.
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		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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