/** * @author mrdoob / http://mrdoob.com/ */ Sidebar.Material = function ( editor ) { var signals = editor.signals; var materialClasses = { 'LineBasicMaterial': THREE.LineBasicMaterial, 'LineDashedMaterial': THREE.LineDashedMaterial, 'MeshBasicMaterial': THREE.MeshBasicMaterial, 'MeshDepthMaterial': THREE.MeshDepthMaterial, 'MeshFaceMaterial': THREE.MeshFaceMaterial, 'MeshLambertMaterial': THREE.MeshLambertMaterial, 'MeshNormalMaterial': THREE.MeshNormalMaterial, 'MeshPhongMaterial': THREE.MeshPhongMaterial, 'PointCloudMaterial': THREE.PointCloudMaterial, 'ShaderMaterial': THREE.ShaderMaterial, 'SpriteMaterial': THREE.SpriteMaterial, 'SpriteCanvasMaterial': THREE.SpriteCanvasMaterial, 'Material': THREE.Material }; var container = new UI.CollapsiblePanel(); container.setCollapsed( editor.config.getKey( 'ui/sidebar/material/collapsed' ) ); container.onCollapsedChange( function ( boolean ) { editor.config.setKey( 'ui/sidebar/material/collapsed', boolean ); } ); container.setDisplay( 'none' ); container.dom.classList.add( 'Material' ); container.addStatic( new UI.Text().setValue( 'MATERIAL' ) ); container.add( new UI.Break() ); // uuid var materialUUIDRow = new UI.Panel(); var materialUUID = new UI.Input().setWidth( '115px' ).setFontSize( '12px' ).setDisabled( true ); var materialUUIDRenew = new UI.Button( '⟳' ).setMarginLeft( '7px' ).onClick( function () { materialUUID.setValue( THREE.Math.generateUUID() ); update(); } ); materialUUIDRow.add( new UI.Text( 'UUID' ).setWidth( '90px' ) ); materialUUIDRow.add( materialUUID ); materialUUIDRow.add( materialUUIDRenew ); container.add( materialUUIDRow ); // name var materialNameRow = new UI.Panel(); var materialName = new UI.Input().setWidth( '150px' ).setFontSize( '12px' ).onChange( function () { editor.setMaterialName( editor.selected.material, materialName.getValue() ); } ); materialNameRow.add( new UI.Text( 'Name' ).setWidth( '90px' ) ); materialNameRow.add( materialName ); container.add( materialNameRow ); // class var materialClassRow = new UI.Panel(); var materialClass = new UI.Select().setOptions( { 'LineBasicMaterial': 'LineBasicMaterial', 'LineDashedMaterial': 'LineDashedMaterial', 'MeshBasicMaterial': 'MeshBasicMaterial', 'MeshDepthMaterial': 'MeshDepthMaterial', 'MeshFaceMaterial': 'MeshFaceMaterial', 'MeshLambertMaterial': 'MeshLambertMaterial', 'MeshNormalMaterial': 'MeshNormalMaterial', 'MeshPhongMaterial': 'MeshPhongMaterial', 'ShaderMaterial': 'ShaderMaterial', 'SpriteMaterial': 'SpriteMaterial' } ).setWidth( '150px' ).setFontSize( '12px' ).onChange( update ); materialClassRow.add( new UI.Text( 'Type' ).setWidth( '90px' ) ); materialClassRow.add( materialClass ); container.add( materialClassRow ); // color var materialColorRow = new UI.Panel(); var materialColor = new UI.Color().onChange( update ); materialColorRow.add( new UI.Text( 'Color' ).setWidth( '90px' ) ); materialColorRow.add( materialColor ); container.add( materialColorRow ); // emissive var materialEmissiveRow = new UI.Panel(); var materialEmissive = new UI.Color().setHexValue( 0x000000 ).onChange( update ); materialEmissiveRow.add( new UI.Text( 'Emissive' ).setWidth( '90px' ) ); materialEmissiveRow.add( materialEmissive ); container.add( materialEmissiveRow ); // specular var materialSpecularRow = new UI.Panel(); var materialSpecular = new UI.Color().setHexValue( 0x111111 ).onChange( update ); materialSpecularRow.add( new UI.Text( 'Specular' ).setWidth( '90px' ) ); materialSpecularRow.add( materialSpecular ); container.add( materialSpecularRow ); // shininess var materialShininessRow = new UI.Panel(); var materialShininess = new UI.Number( 30 ).onChange( update ); materialShininessRow.add( new UI.Text( 'Shininess' ).setWidth( '90px' ) ); materialShininessRow.add( materialShininess ); container.add( materialShininessRow ); // uniforms var materialUniformsRow = new UI.Panel(); var materialUniforms = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' ); materialUniforms.setValue( '{\n "uColor": {\n "type": "3f",\n "value": [1, 0, 0]\n }\n}' ).onChange( update ); materialUniformsRow.add( new UI.Text( 'Uniforms' ).setWidth( '90px' ) ); materialUniformsRow.add( materialUniforms ); container.add( materialUniformsRow ); // vertex shader var materialVertexShaderRow = new UI.Panel(); var materialVertexShader = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' ); materialVertexShader.setValue( 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}' ).onChange( update ); materialVertexShaderRow.add( new UI.Text( 'Vertex Shader' ).setWidth( '90px' ) ); materialVertexShaderRow.add( materialVertexShader ); container.add( materialVertexShaderRow ); // fragment shader var materialFragmentShaderRow = new UI.Panel(); var materialFragmentShader = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' ); materialFragmentShader.setValue( 'uniform vec3 uColor;\n\nvoid main() {\n\tgl_FragColor = vec4( uColor, 1.0 );\n}' ).onChange( update ); materialFragmentShaderRow.add( new UI.Text( 'Fragment Shader' ).setWidth( '90px' ) ); materialFragmentShaderRow.add( materialFragmentShader ); container.add( materialFragmentShaderRow ); // vertex colors var materialVertexColorsRow = new UI.Panel(); var materialVertexColors = new UI.Select().setOptions( { 0: 'No', 1: 'Face', 2: 'Vertex' } ).onChange( update ); materialVertexColorsRow.add( new UI.Text( 'Vertex Colors' ).setWidth( '90px' ) ); materialVertexColorsRow.add( materialVertexColors ); container.add( materialVertexColorsRow ); // skinning var materialSkinningRow = new UI.Panel(); var materialSkinning = new UI.Checkbox( false ).onChange( update ); materialSkinningRow.add( new UI.Text( 'Skinning' ).setWidth( '90px' ) ); materialSkinningRow.add( materialSkinning ); container.add( materialSkinningRow ); // map var materialMapRow = new UI.Panel(); var materialMapEnabled = new UI.Checkbox( false ).onChange( update ); var materialMap = new UI.Texture().onChange( update ); materialMapRow.add( new UI.Text( 'Map' ).setWidth( '90px' ) ); materialMapRow.add( materialMapEnabled ); materialMapRow.add( materialMap ); container.add( materialMapRow ); // alpha map var materialAlphaMapRow = new UI.Panel(); var materialAlphaMapEnabled = new UI.Checkbox( false ).onChange( update ); var materialAlphaMap = new UI.Texture().onChange( update ); materialAlphaMapRow.add( new UI.Text( 'Alpha Map' ).setWidth( '90px' ) ); materialAlphaMapRow.add( materialAlphaMapEnabled ); materialAlphaMapRow.add( materialAlphaMap ); container.add( materialAlphaMapRow ); // light map var materialLightMapRow = new UI.Panel(); var materialLightMapEnabled = new UI.Checkbox( false ).onChange( update ); var materialLightMap = new UI.Texture().onChange( update ); materialLightMapRow.add( new UI.Text( 'Light Map' ).setWidth( '90px' ) ); materialLightMapRow.add( materialLightMapEnabled ); materialLightMapRow.add( materialLightMap ); container.add( materialLightMapRow ); // bump map var materialBumpMapRow = new UI.Panel(); var materialBumpMapEnabled = new UI.Checkbox( false ).onChange( update ); var materialBumpMap = new UI.Texture().onChange( update ); var materialBumpScale = new UI.Number( 1 ).setWidth( '30px' ).onChange( update ); materialBumpMapRow.add( new UI.Text( 'Bump Map' ).setWidth( '90px' ) ); materialBumpMapRow.add( materialBumpMapEnabled ); materialBumpMapRow.add( materialBumpMap ); materialBumpMapRow.add( materialBumpScale ); container.add( materialBumpMapRow ); // normal map var materialNormalMapRow = new UI.Panel(); var materialNormalMapEnabled = new UI.Checkbox( false ).onChange( update ); var materialNormalMap = new UI.Texture().onChange( update ); materialNormalMapRow.add( new UI.Text( 'Normal Map' ).setWidth( '90px' ) ); materialNormalMapRow.add( materialNormalMapEnabled ); materialNormalMapRow.add( materialNormalMap ); container.add( materialNormalMapRow ); // specular map var materialSpecularMapRow = new UI.Panel(); var materialSpecularMapEnabled = new UI.Checkbox( false ).onChange( update ); var materialSpecularMap = new UI.Texture().onChange( update ); materialSpecularMapRow.add( new UI.Text( 'Specular Map' ).setWidth( '90px' ) ); materialSpecularMapRow.add( materialSpecularMapEnabled ); materialSpecularMapRow.add( materialSpecularMap ); container.add( materialSpecularMapRow ); // env map var materialEnvMapRow = new UI.Panel(); var materialEnvMapEnabled = new UI.Checkbox( false ).onChange( update ); var materialEnvMap = new UI.Texture( THREE.SphericalReflectionMapping ).onChange( update ); var materialReflectivity = new UI.Number( 1 ).setWidth( '30px' ).onChange( update ); materialEnvMapRow.add( new UI.Text( 'Env Map' ).setWidth( '90px' ) ); materialEnvMapRow.add( materialEnvMapEnabled ); materialEnvMapRow.add( materialEnvMap ); materialEnvMapRow.add( materialReflectivity ); container.add( materialEnvMapRow ); // side var materialSideRow = new UI.Panel(); var materialSide = new UI.Select().setOptions( { 0: 'Front', 1: 'Back', 2: 'Double' } ).setWidth( '150px' ).setFontSize( '12px' ).onChange( update ); materialSideRow.add( new UI.Text( 'Side' ).setWidth( '90px' ) ); materialSideRow.add( materialSide ); container.add( materialSideRow ); // shading var materialShadingRow = new UI.Panel(); var materialShading = new UI.Select().setOptions( { 0: 'No', 1: 'Flat', 2: 'Smooth' } ).setWidth( '150px' ).setFontSize( '12px' ).onChange( update ); materialShadingRow.add( new UI.Text( 'Shading' ).setWidth( '90px' ) ); materialShadingRow.add( materialShading ); container.add( materialShadingRow ); // blending var materialBlendingRow = new UI.Panel(); var materialBlending = new UI.Select().setOptions( { 0: 'No', 1: 'Normal', 2: 'Additive', 3: 'Subtractive', 4: 'Multiply', 5: 'Custom' } ).setWidth( '150px' ).setFontSize( '12px' ).onChange( update ); materialBlendingRow.add( new UI.Text( 'Blending' ).setWidth( '90px' ) ); materialBlendingRow.add( materialBlending ); container.add( materialBlendingRow ); // opacity var materialOpacityRow = new UI.Panel(); var materialOpacity = new UI.Number().setWidth( '60px' ).setRange( 0, 1 ).onChange( update ); materialOpacityRow.add( new UI.Text( 'Opacity' ).setWidth( '90px' ) ); materialOpacityRow.add( materialOpacity ); container.add( materialOpacityRow ); // transparent var materialTransparentRow = new UI.Panel(); var materialTransparent = new UI.Checkbox().setLeft( '100px' ).onChange( update ); materialTransparentRow.add( new UI.Text( 'Transparent' ).setWidth( '90px' ) ); materialTransparentRow.add( materialTransparent ); container.add( materialTransparentRow ); // wireframe var materialWireframeRow = new UI.Panel(); var materialWireframe = new UI.Checkbox( false ).onChange( update ); var materialWireframeLinewidth = new UI.Number( 1 ).setWidth( '60px' ).setRange( 0, 100 ).onChange( update ); materialWireframeRow.add( new UI.Text( 'Wireframe' ).setWidth( '90px' ) ); materialWireframeRow.add( materialWireframe ); materialWireframeRow.add( materialWireframeLinewidth ); container.add( materialWireframeRow ); // function update() { var object = editor.selected; var geometry = object.geometry; var material = object.material; var textureWarning = false; var objectHasUvs = false; if ( object instanceof THREE.Sprite ) objectHasUvs = true; if ( geometry instanceof THREE.Geometry && geometry.faceVertexUvs[ 0 ].length > 0 ) objectHasUvs = true; if ( geometry instanceof THREE.BufferGeometry && geometry.attributes.uv !== undefined ) objectHasUvs = true; if ( material ) { if ( material.uuid !== undefined ) { material.uuid = materialUUID.getValue(); } if ( material instanceof materialClasses[ materialClass.getValue() ] === false ) { material = new materialClasses[ materialClass.getValue() ](); object.material = material; } if ( material.color !== undefined ) { material.color.setHex( materialColor.getHexValue() ); } if ( material.emissive !== undefined ) { material.emissive.setHex( materialEmissive.getHexValue() ); } if ( material.specular !== undefined ) { material.specular.setHex( materialSpecular.getHexValue() ); } if ( material.shininess !== undefined ) { material.shininess = materialShininess.getValue(); } if ( material.uniforms !== undefined ) { material.uniforms = JSON.parse( materialUniforms.getValue() ); } if ( material.vertexShader !== undefined ) { material.vertexShader = materialVertexShader.getValue(); } if ( material.fragmentShader !== undefined ) { material.fragmentShader = materialFragmentShader.getValue(); } if ( material.vertexColors !== undefined ) { var vertexColors = parseInt( materialVertexColors.getValue() ); if ( material.vertexColors !== vertexColors ) { if ( geometry instanceof THREE.Geometry ) { geometry.groupsNeedUpdate = true; } material.vertexColors = vertexColors; material.needsUpdate = true; } } if ( material.skinning !== undefined ) { material.skinning = materialSkinning.getValue(); } if ( material.map !== undefined ) { var mapEnabled = materialMapEnabled.getValue() === true; if ( objectHasUvs ) { material.map = mapEnabled ? materialMap.getValue() : null; material.needsUpdate = true; } else { if ( mapEnabled ) textureWarning = true; } } if ( material.alphaMap !== undefined ) { var mapEnabled = materialAlphaMapEnabled.getValue() === true; if ( objectHasUvs ) { material.alphaMap = mapEnabled ? materialAlphaMap.getValue() : null; material.needsUpdate = true; } else { if ( mapEnabled ) textureWarning = true; } } /* if ( material.lightMap !== undefined ) { var lightMapEnabled = materialLightMapEnabled.getValue() === true; if ( objectHasUvs ) { material.lightMap = lightMapEnabled ? materialLightMap.getValue() : null; material.needsUpdate = true; } else { if ( lightMapEnabled ) textureWarning = true; } } */ if ( material.bumpMap !== undefined ) { var bumpMapEnabled = materialBumpMapEnabled.getValue() === true; if ( objectHasUvs ) { material.bumpMap = bumpMapEnabled ? materialBumpMap.getValue() : null; material.bumpScale = materialBumpScale.getValue(); material.needsUpdate = true; } else { if ( bumpMapEnabled ) textureWarning = true; } } if ( material.normalMap !== undefined ) { var normalMapEnabled = materialNormalMapEnabled.getValue() === true; if ( objectHasUvs ) { material.normalMap = normalMapEnabled ? materialNormalMap.getValue() : null; material.needsUpdate = true; } else { if ( normalMapEnabled ) textureWarning = true; } } if ( material.specularMap !== undefined ) { var specularMapEnabled = materialSpecularMapEnabled.getValue() === true; if ( objectHasUvs ) { material.specularMap = specularMapEnabled ? materialSpecularMap.getValue() : null; material.needsUpdate = true; } else { if ( specularMapEnabled ) textureWarning = true; } } if ( material.envMap !== undefined ) { var envMapEnabled = materialEnvMapEnabled.getValue() === true; material.envMap = envMapEnabled ? materialEnvMap.getValue() : null; material.reflectivity = materialReflectivity.getValue(); material.needsUpdate = true; } if ( material.side !== undefined ) { material.side = parseInt( materialSide.getValue() ); } if ( material.shading !== undefined ) { material.shading = parseInt( materialShading.getValue() ); } if ( material.blending !== undefined ) { material.blending = parseInt( materialBlending.getValue() ); } if ( material.opacity !== undefined ) { material.opacity = materialOpacity.getValue(); } if ( material.transparent !== undefined ) { material.transparent = materialTransparent.getValue(); } if ( material.wireframe !== undefined ) { material.wireframe = materialWireframe.getValue(); } if ( material.wireframeLinewidth !== undefined ) { material.wireframeLinewidth = materialWireframeLinewidth.getValue(); } updateRows(); signals.materialChanged.dispatch( material ); } if ( textureWarning ) { console.warn( "Can't set texture, model doesn't have texture coordinates" ); } }; function updateRows() { var properties = { 'name': materialNameRow, 'color': materialColorRow, 'emissive': materialEmissiveRow, 'specular': materialSpecularRow, 'shininess': materialShininessRow, 'uniforms': materialUniformsRow, 'vertexShader': materialVertexShaderRow, 'fragmentShader': materialFragmentShaderRow, 'vertexColors': materialVertexColorsRow, 'skinning': materialSkinningRow, 'map': materialMapRow, 'alphaMap': materialAlphaMapRow, 'lightMap': materialLightMapRow, 'bumpMap': materialBumpMapRow, 'normalMap': materialNormalMapRow, 'specularMap': materialSpecularMapRow, 'envMap': materialEnvMapRow, 'side': materialSideRow, 'shading': materialShadingRow, 'blending': materialBlendingRow, 'opacity': materialOpacityRow, 'transparent': materialTransparentRow, 'wireframe': materialWireframeRow }; var material = editor.selected.material; for ( var property in properties ) { properties[ property ].setDisplay( material[ property ] !== undefined ? '' : 'none' ); } }; // events signals.objectSelected.add( function ( object ) { if ( object && object.material ) { container.setDisplay( '' ); var material = object.material; if ( material.uuid !== undefined ) { materialUUID.setValue( material.uuid ); } if ( material.name !== undefined ) { materialName.setValue( material.name ); } materialClass.setValue( material.type ); if ( material.color !== undefined ) { materialColor.setHexValue( material.color.getHexString() ); } if ( material.emissive !== undefined ) { materialEmissive.setHexValue( material.emissive.getHexString() ); } if ( material.specular !== undefined ) { materialSpecular.setHexValue( material.specular.getHexString() ); } if ( material.shininess !== undefined ) { materialShininess.setValue( material.shininess ); } if ( material.uniforms !== undefined ) { materialUniforms.setValue( JSON.stringify( material.uniforms, null, ' ' ) ); } if ( material.vertexShader !== undefined ) { materialVertexShader.setValue( material.vertexShader ); } if ( material.fragmentShader !== undefined ) { materialFragmentShader.setValue( material.fragmentShader ); } if ( material.vertexColors !== undefined ) { materialVertexColors.setValue( material.vertexColors ); } if ( material.skinning !== undefined ) { materialSkinning.setValue( material.skinning ); } if ( material.map !== undefined ) { materialMapEnabled.setValue( material.map !== null ); materialMap.setValue( material.map ); } if ( material.alphaMap !== undefined ) { materialAlphaMapEnabled.setValue( material.alphaMap !== null ); materialAlphaMap.setValue( material.alphaMap ); } /* if ( material.lightMap !== undefined ) { materialLightMapEnabled.setValue( material.lightMap !== null ); materialLightMap.setValue( material.lightMap ); } */ if ( material.bumpMap !== undefined ) { materialBumpMapEnabled.setValue( material.bumpMap !== null ); materialBumpMap.setValue( material.bumpMap ); materialBumpScale.setValue( material.bumpScale ); } if ( material.normalMap !== undefined ) { materialNormalMapEnabled.setValue( material.normalMap !== null ); materialNormalMap.setValue( material.normalMap ); } if ( material.specularMap !== undefined ) { materialSpecularMapEnabled.setValue( material.specularMap !== null ); materialSpecularMap.setValue( material.specularMap ); } if ( material.envMap !== undefined ) { materialEnvMapEnabled.setValue( material.envMap !== null ); materialEnvMap.setValue( material.envMap ); materialReflectivity.setValue( material.reflectivity ); } if ( material.side !== undefined ) { materialSide.setValue( material.side ); } if ( material.shading !== undefined ) { materialShading.setValue( material.shading ); } if ( material.blending !== undefined ) { materialBlending.setValue( material.blending ); } if ( material.opacity !== undefined ) { materialOpacity.setValue( material.opacity ); } if ( material.transparent !== undefined ) { materialTransparent.setValue( material.transparent ); } if ( material.wireframe !== undefined ) { materialWireframe.setValue( material.wireframe ); } if ( material.wireframeLinewidth !== undefined ) { materialWireframeLinewidth.setValue( material.wireframeLinewidth ); } updateRows(); } else { container.setDisplay( 'none' ); } } ); return container; }