<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - Open Asset Import Library (assimp) / assimp2json</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #000000; margin: 0px; overflow: hidden; } #info { color: #fff; position: absolute; top: 10px; width: 100%; text-align: center; z-index: 100; display:block; } a { color: red } #stats { position: absolute; top:0; left: 0 } #stats #fps { background: transparent !important } #stats #fps #fpsText { color: #aaa !important } #stats #fps #fpsGraph { display: none } </style> </head> <body> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - Jeep by Psionic, interior from <a href="http://assimp.sf.net" target="_blank">Assimp</a> </div> <script src="../build/three.min.js"></script> <script src="js/loaders/AssimpJSONLoader.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) { Detector.addGetWebGLMessage(); } /* Simple demo for loading json files generated by assimp2json https://github.com/acgessler/assimp2json assimp2json uses assimp (http://assimp.sf.net) to import 40+ 3D file formats, including 3ds, obj, dae, blend, fbx, x, ms3d, lwo (and many more). TODOs: - assimp supports skeletal animations and assimp2son exports them. This demo currently doesn't read them. - not all material properties supported by assimp are currently mapped to THREE.js The sample files for this demo originate in assimp's repository, and were converted using assimp2json 2.0. The interior file was slightly edited to adjust for lower-case texture names. */ var container, stats; var camera, scene, renderer, objects; var clock = new THREE.Clock(); // init scene init(); var onProgress = function ( xhr ) { if ( xhr.lengthComputable ) { var percentComplete = xhr.loaded / xhr.total * 100; console.log( Math.round(percentComplete, 2) + '% downloaded' ); } }; var onError = function ( xhr ) { }; // Load jeep model using the AssimpJSONLoader var loader1 = new THREE.AssimpJSONLoader(); loader1.load( 'models/assimp/jeep/jeep.assimp.json', function ( object ) { object.scale.multiplyScalar( 0.2 ); scene.add( object ); }, onProgress, onError ); // load interior model var loader2 = new THREE.AssimpJSONLoader(); loader2.load( 'models/assimp/interior/interior.assimp.json', function ( object ) { scene.add( object ); }, onProgress, onError ); animate(); // function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 ); camera.position.set( 2, 4, 5 ); scene = new THREE.Scene(); scene.fog = new THREE.FogExp2( 0x000000, 0.035 ); // Lights scene.add( new THREE.AmbientLight( 0xcccccc ) ); var directionalLight = new THREE.DirectionalLight( 0xeeeeee ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random(); directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); scene.add( directionalLight ); // Renderer renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); // Stats stats = new Stats(); container.appendChild( stats.domElement ); // Events window.addEventListener( 'resize', onWindowResize, false ); } // function onWindowResize( event ) { renderer.setSize( window.innerWidth, window.innerHeight ); camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); } // var t = 0; function animate() { requestAnimationFrame( animate ); render(); stats.update(); } // function render() { var timer = Date.now() * 0.0005; camera.position.x = Math.cos( timer ) * 10; camera.position.y = 4; camera.position.z = Math.sin( timer ) * 10; camera.lookAt( scene.position ); renderer.render( scene, camera ); } </script> </body> </html>