<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - materials - bump map - skin [Lee Perry-Smith]</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background:#000; color:#fff; padding:0; margin:0; font-weight: bold; overflow:hidden; } a { color: #ffffff; } #info { position: absolute; top: 0px; width: 100%; color: #ffffff; padding: 5px; font-family:Monospace; font-size:13px; text-align:center; z-index:1000; } #oldie { background:rgb(200,100,0) !important; color:#fff; } #stats { position: absolute; top:0; left: 0 } #stats #fps { background: transparent !important } #stats #fps #fpsText { color: #aaa !important } #stats #fps #fpsGraph { display: none } </style> </head> <body> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - webgl simple single-pass skin material with <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">tangent-less bump mapping</a> - <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head </div> <script src="../build/three.min.js"></script> <script src="js/ShaderSkin.js"></script> <script src="js/shaders/CopyShader.js"></script> <script src="js/postprocessing/EffectComposer.js"></script> <script src="js/postprocessing/RenderPass.js"></script> <script src="js/postprocessing/ShaderPass.js"></script> <script src="js/postprocessing/MaskPass.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var statsEnabled = true; var container, stats, loader; var camera, scene, renderer; var mesh, mesh2; var directionalLight, directionalLight2, pointLight, ambientLight, spotLight; var mouseX = 0; var mouseY = 0; var targetX = 0, targetY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; var mapColor, mapHeight, mapSpecular; var firstPass = true; var composer, composerBeckmann; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); // camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 1200; scene = new THREE.Scene(); // LIGHTS ambientLight = new THREE.AmbientLight( 0x555555 ); scene.add( ambientLight ); // pointLight = new THREE.PointLight( 0xffffff, 1.5, 1000 ); pointLight.position.set( 0, 0, 600 ); scene.add( pointLight ); // shadow for PointLight spotLight = new THREE.SpotLight( 0xffffff, 1 ); spotLight.position.set( 0.05, 0.05, 1 ); scene.add( spotLight ); spotLight.position.multiplyScalar( 700 ); spotLight.castShadow = true; spotLight.onlyShadow = true; //spotLight.shadowCameraVisible = true; spotLight.shadowMapWidth = 2048; spotLight.shadowMapHeight = 2048; spotLight.shadowCameraNear = 200; spotLight.shadowCameraFar = 1500; spotLight.shadowCameraFov = 40; spotLight.shadowBias = -0.005; spotLight.shadowDarkness = 0.15; // directionalLight = new THREE.DirectionalLight( 0xffffff, 0.85 ); directionalLight.position.set( 1, -0.5, 1 ); directionalLight.color.setHSL( 0.6, 1, 0.85 ); scene.add( directionalLight ); directionalLight.position.multiplyScalar( 500 ); directionalLight.castShadow = true; //directionalLight.shadowCameraVisible = true; directionalLight.shadowMapWidth = 2048; directionalLight.shadowMapHeight = 2048; directionalLight.shadowCameraNear = 200; directionalLight.shadowCameraFar = 1500; directionalLight.shadowCameraLeft = -500; directionalLight.shadowCameraRight = 500; directionalLight.shadowCameraTop = 500; directionalLight.shadowCameraBottom = -500; directionalLight.shadowBias = -0.005; directionalLight.shadowDarkness = 0.15; // directionalLight2 = new THREE.DirectionalLight( 0xffffff, 0.85 ); directionalLight2.position.set( 1, -0.5, -1 ); scene.add( directionalLight2 ); // loader = new THREE.JSONLoader( true ); document.body.appendChild( loader.statusDomElement ); loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100 ) } ); // renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer.setClearColor( 0x444a54 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); renderer.shadowMapEnabled = true; renderer.shadowMapCullFace = THREE.CullFaceBack; renderer.autoClear = false; // renderer.gammaInput = true; renderer.gammaOutput = true; // if ( statsEnabled ) { stats = new Stats(); container.appendChild( stats.domElement ); } // COMPOSER renderer.autoClear = false; // BECKMANN var effectBeckmann = new THREE.ShaderPass( THREE.ShaderSkin[ "beckmann" ] ); var effectCopy = new THREE.ShaderPass( THREE.CopyShader ); effectCopy.renderToScreen = true; var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false }; var rtwidth = 512, rtheight = 512; composerBeckmann = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) ); composerBeckmann.addPass( effectBeckmann ); composerBeckmann.addPass( effectCopy ); // EVENTS document.addEventListener( 'mousemove', onDocumentMouseMove, false ); window.addEventListener( 'resize', onWindowResize, false ); } function createScene( geometry, scale ) { var mapHeight = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" ); mapHeight.anisotropy = 4; mapHeight.repeat.set( 0.998, 0.998 ); mapHeight.offset.set( 0.001, 0.001 ) mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping; mapHeight.format = THREE.RGBFormat; var mapSpecular = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" ); mapSpecular.anisotropy = 4; mapSpecular.repeat.set( 0.998, 0.998 ); mapSpecular.offset.set( 0.001, 0.001 ) mapSpecular.wrapS = mapSpecular.wrapT = THREE.RepeatWrapping; mapSpecular.format = THREE.RGBFormat; var mapColor = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ); mapColor.anisotropy = 4; mapColor.repeat.set( 0.998, 0.998 ); mapColor.offset.set( 0.001, 0.001 ) mapColor.wrapS = mapColor.wrapT = THREE.RepeatWrapping; mapColor.format = THREE.RGBFormat; var shader = THREE.ShaderSkin[ "skinSimple" ]; var fragmentShader = shader.fragmentShader; var vertexShader = shader.vertexShader; var uniforms = THREE.UniformsUtils.clone( shader.uniforms ); uniforms[ "enableBump" ].value = true; uniforms[ "enableSpecular" ].value = true; uniforms[ "tBeckmann" ].value = composerBeckmann.renderTarget1; uniforms[ "tDiffuse" ].value = mapColor; uniforms[ "bumpMap" ].value = mapHeight; uniforms[ "specularMap" ].value = mapSpecular; uniforms[ "diffuse" ].value.setHex( 0xa0a0a0 ); uniforms[ "specular" ].value.setHex( 0xa0a0a0 ); uniforms[ "uRoughness" ].value = 0.145; uniforms[ "uSpecularBrightness" ].value = 0.75; uniforms[ "bumpScale" ].value = 16; uniforms[ "offsetRepeat" ].value.set( 0.001, 0.001, 0.998, 0.998 ); var material = new THREE.ShaderMaterial( { fragmentShader: fragmentShader, vertexShader: vertexShader, uniforms: uniforms, lights: true } ); mesh = new THREE.Mesh( geometry, material ); mesh.position.y = - 50; mesh.scale.set( scale, scale, scale ); mesh.castShadow = true; mesh.receiveShadow = true; scene.add( mesh ); loader.statusDomElement.style.display = "none"; } // function onWindowResize( event ) { SCREEN_WIDTH = window.innerWidth; SCREEN_HEIGHT = window.innerHeight; renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT; camera.updateProjectionMatrix(); } function onDocumentMouseMove( event ) { mouseX = ( event.clientX - windowHalfX ) * 1; mouseY = ( event.clientY - windowHalfY ) * 1; } // function animate() { requestAnimationFrame( animate ); render(); if ( statsEnabled ) stats.update(); } function render() { targetX = mouseX * .001; targetY = mouseY * .001; if ( mesh ) { mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y ); mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x ); } if ( firstPass ) { composerBeckmann.render(); firstPass = false; } renderer.clear(); renderer.render( scene, camera ); } </script> </body> </html>