<!DOCTYPE html> <!-- @author Daosheng Mu / https://github.com/DaoshengMu/ --> <html> <head> <title>three.js webgl - materials - tga texture</title> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #000; font-family:Monospace; font-size:13px; text-align:center; background-color: #fff; margin: 0px; padding: 0px; overflow: hidden; } #stats { position: absolute; top:0; left: 0 } #stats #fps { background: transparent !important } #stats #fps #fpsText { color: #777 !important } #stats #fps #fpsGraph { display: none } </style> </head> <body> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - tga texture example </div> <script src="../build/three.min.js"></script> <script src="js/loaders/TGALoader.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var container,stats; var camera, scene, renderer; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); renderer = new THREE.WebGLRenderer( { antialias: true } ); camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25000 ); camera.position.z = 200; scene = new THREE.Scene(); var light = new THREE.DirectionalLight( 0xffffff, 2 ); light.position.set( 1, 1, 1 ); scene.add( light ); var loader = new THREE.TGALoader(); // add box 1 - grey8 texture var texture1 = loader.load( 'textures/crate_grey8.tga' ); var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } ); var geometry = new THREE.BoxGeometry( 50, 50, 50 ); var mesh1 = new THREE.Mesh( geometry, material1 ); mesh1.rotation.x = -Math.PI / 2; mesh1.position.x = - 50; scene.add( mesh1 ); // add box 2 - tga texture var texture2 = loader.load( 'textures/crate_color8.tga' ); var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } ); var mesh2 = new THREE.Mesh( geometry, material2 ); mesh2.rotation.x = -Math.PI / 2; mesh2.position.x = 50; scene.add( mesh2 ); // RENDERER renderer.setClearColor( 0xf2f7ff ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); renderer.autoClear = false; renderer.domElement.style.position = "relative"; container.appendChild( renderer.domElement ); // STATS1 stats = new Stats(); container.appendChild( stats.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); } function onDocumentMouseMove(event) { mouseX = ( event.clientX - windowHalfX ); mouseY = ( event.clientY - windowHalfY ); } function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y = THREE.Math.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 ); camera.lookAt( scene.position ); renderer.enableScissorTest( false ); renderer.clear(); renderer.enableScissorTest( true ); renderer.setScissor( 0, 0, SCREEN_WIDTH - 2, SCREEN_HEIGHT ); renderer.render( scene, camera ); } </script> </body> </html>