<!DOCTYPE html>
<!--
@author Daosheng Mu / https://github.com/DaoshengMu/
-->
<html>
	<head>
		<title>three.js webgl - materials - tga texture</title>
		<meta charset="UTF-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				color: #000;
				font-family:Monospace;
				font-size:13px;
				text-align:center;

				background-color: #fff;
				margin: 0px;
				padding: 0px;
				overflow: hidden;
			}

			#stats { position: absolute; top:0; left: 0 }
			#stats #fps { background: transparent !important }
			#stats #fps #fpsText { color: #777 !important }
			#stats #fps #fpsGraph { display: none }
		</style>
	</head>
	<body>
		<div id="info">
				<a href="http://threejs.org" target="_blank">three.js</a> - tga texture example
		</div>
		<script src="../build/three.min.js"></script>
		<script src="js/loaders/TGALoader.js"></script>

		<script src="js/Detector.js"></script>
		<script src="js/libs/stats.min.js"></script>

		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

			var SCREEN_WIDTH = window.innerWidth;
			var SCREEN_HEIGHT = window.innerHeight;

			var container,stats;

			var camera, scene, renderer;

			var mouseX = 0, mouseY = 0;

			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;

			init();
			animate();

			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				renderer = new THREE.WebGLRenderer( { antialias: true } );

				camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25000 );
				camera.position.z = 200;

				scene = new THREE.Scene();

				var light = new THREE.DirectionalLight( 0xffffff, 2 );
				light.position.set( 1, 1, 1 );
				scene.add( light );

				var loader = new THREE.TGALoader();

				// add box 1 - grey8 texture
				var texture1 = loader.load( 'textures/crate_grey8.tga' );
				var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );

				var geometry = new THREE.BoxGeometry( 50, 50, 50 );
				var mesh1 = new THREE.Mesh( geometry, material1 );
				mesh1.rotation.x = -Math.PI / 2;
				mesh1.position.x = - 50;

				scene.add( mesh1 );

				// add box 2 - tga texture
				var texture2 = loader.load( 'textures/crate_color8.tga' );
				var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );

				var mesh2 = new THREE.Mesh( geometry, material2 );
				mesh2.rotation.x = -Math.PI / 2;
				mesh2.position.x = 50;

				scene.add( mesh2 );

				// RENDERER

				renderer.setClearColor( 0xf2f7ff );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
				renderer.autoClear = false;

				renderer.domElement.style.position = "relative";
				container.appendChild( renderer.domElement );

				// STATS1
				stats = new Stats();
				container.appendChild( stats.domElement );

				document.addEventListener( 'mousemove', onDocumentMouseMove, false );

			}

			function onDocumentMouseMove(event) {

				mouseX = ( event.clientX - windowHalfX );
				mouseY = ( event.clientY - windowHalfY );

			}


			function animate() {

				requestAnimationFrame( animate );

				render();
				stats.update();

			}

			function render() {

				camera.position.x += ( mouseX - camera.position.x ) * .05;
				camera.position.y = THREE.Math.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 );

				camera.lookAt( scene.position );

				renderer.enableScissorTest( false );
				renderer.clear();
				renderer.enableScissorTest( true );

				renderer.setScissor( 0, 0, SCREEN_WIDTH - 2, SCREEN_HEIGHT );
				renderer.render( scene, camera );

			}

		</script>
	</body>
</html>