<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - morph normals - horse</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #111; color: #fff; margin: 0px; overflow: hidden; } a { color: #f00 } #stats { position: absolute; top:0; left: 0 } #stats #fps { background: transparent !important } #stats #fps #fpsText { color: #666 !important } #stats #fps #fpsGraph { display: none } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var container, stats; var camera, scene1, scene2, renderer; var morphs = []; var clock = new THREE.Clock(); init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); var info = document.createElement( 'div' ); info.style.position = 'absolute'; info.style.top = '10px'; info.style.width = '100%'; info.style.textAlign = 'center'; info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - morph normals - model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>'; container.appendChild( info ); // camera = new THREE.PerspectiveCamera( 40, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 ); camera.position.y = 300; camera.target = new THREE.Vector3( 0, 150, 0 ); scene1 = new THREE.Scene(); scene2 = new THREE.Scene(); // var light = new THREE.DirectionalLight( 0xffffff, 1.3 ); light.position.set( 1, 1, 1 ); scene1.add( light ); var light = new THREE.DirectionalLight( 0xffffff, 0.1 ); light.position.set( 0.25, -1, 0 ); scene1.add( light ); // var light = new THREE.DirectionalLight( 0xffffff, 1.3 ); light.position.set( 1, 1, 1 ); scene2.add( light ); var light = new THREE.DirectionalLight( 0xffffff, 0.1 ); light.position.set( 0.25, -1, 0 ); scene2.add( light ); // var loader = new THREE.JSONLoader(); loader.load( "models/animated/flamingo.js", function( geometry ) { morphColorsToFaceColors( geometry ); geometry.computeMorphNormals(); var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } ); var meshAnim = new THREE.MorphAnimMesh( geometry, material ); meshAnim.duration = 5000; meshAnim.scale.set( 1.5, 1.5, 1.5 ); meshAnim.position.y = 150; scene1.add( meshAnim ); morphs.push( meshAnim ); } ); loader.load( "models/animated/flamingo.js", function( geometry ) { morphColorsToFaceColors( geometry ); geometry.computeMorphNormals(); var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.SmoothShading } ); var meshAnim = new THREE.MorphAnimMesh( geometry, material ); meshAnim.duration = 5000; meshAnim.scale.set( 1.5, 1.5, 1.5 ); meshAnim.position.y = 150; scene2.add( meshAnim ); morphs.push( meshAnim ); } ); // renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.sortObjects = false; renderer.autoClear = false; renderer.gammaInput = true; renderer.gammaOutput = true; renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); container.appendChild( renderer.domElement ); // stats = new Stats(); container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function morphColorsToFaceColors( geometry ) { if ( geometry.morphColors && geometry.morphColors.length ) { var colorMap = geometry.morphColors[ 0 ]; for ( var i = 0; i < colorMap.colors.length; i ++ ) { geometry.faces[ i ].color = colorMap.colors[ i ]; geometry.faces[ i ].color.offsetHSL( 0, 0.3, 0 ); } } } // function onWindowResize( event ) { SCREEN_WIDTH = window.innerWidth; SCREEN_HEIGHT = window.innerHeight; renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT; camera.updateProjectionMatrix(); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } var radius = 600; var theta = 0; function render() { theta += 0.1; camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) ); camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) ); camera.lookAt( camera.target ); var delta = clock.getDelta(); for ( var i = 0; i < morphs.length; i ++ ) { morph = morphs[ i ]; morph.updateAnimation( 1000 * delta ); } renderer.clear(); renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT ); renderer.render( scene1, camera ); renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT ); renderer.render( scene2, camera ); } </script> </body> </html>