<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - performance</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background:#fff; padding:0; margin:0; font-weight: bold; overflow:hidden; } #stats { position: absolute; top:0; left: 0 } #stats #fps { background: transparent !important } #stats #fps #fpsText { color: #eee !important } #stats #fps #fpsGraph { display: none } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var camera, scene, renderer; var mesh, geometry; var mouseX = 0, mouseY = 0; var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight; var windowHalfX = SCREEN_WIDTH / 2; var windowHalfY = SCREEN_HEIGHT / 2; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 50, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 20000 ); camera.position.z = 3200; scene = new THREE.Scene(); var light = new THREE.PointLight( 0x0011ff, 1, 5500 ); light.position.set( 4000, 0, 0 ); scene.add( light ); var light = new THREE.PointLight( 0xff1100, 1, 5500 ); light.position.set( -4000, 0, 0 ); scene.add( light ); var light = new THREE.PointLight( 0xffaa00, 2, 3000 ); light.position.set( 0, 0, 0 ); scene.add( light ); var path = "textures/cube/SwedishRoyalCastle/"; var format = '.jpg'; var urls = [ path + 'px' + format, path + 'nx' + format, path + 'py' + format, path + 'ny' + format, path + 'pz' + format, path + 'nz' + format ]; var reflectionCube = THREE.ImageUtils.loadTextureCube( urls ); reflectionCube.format = THREE.RGBFormat; var material = new THREE.MeshPhongMaterial( { specular: 0x101010, shininess: 100, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.1, side: THREE.DoubleSide } ); material.wrapAround = true; material.wrapRGB.set( 0.5, 0.5, 0.5 ); var geometry = new THREE.SphereGeometry( 1, 32, 16, 0, Math.PI ); for ( var i = 0; i < 5000; i ++ ) { var mesh = new THREE.Mesh( geometry, material ); mesh.position.x = Math.random() * 10000 - 5000; mesh.position.y = Math.random() * 10000 - 5000; mesh.position.z = Math.random() * 10000 - 5000; mesh.rotation.x = Math.random() * 2 * Math.PI; mesh.rotation.y = Math.random() * 2 * Math.PI; mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50 + 100; mesh.matrixAutoUpdate = false; mesh.updateMatrix(); scene.add( mesh ); } renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setClearColor( 0x050505 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); renderer.gammaInput = true; renderer.gammaOutput = true; container.appendChild( renderer.domElement ); stats = new Stats(); container.appendChild( stats.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); window.addEventListener( 'resize', onWindowResize, false ); } // function onWindowResize( event ) { SCREEN_WIDTH = window.innerWidth; SCREEN_HEIGHT = window.innerHeight; renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT; camera.updateProjectionMatrix(); windowHalfX = SCREEN_WIDTH / 2; windowHalfY = SCREEN_HEIGHT / 2; } function onDocumentMouseMove(event) { mouseX = ( event.clientX - windowHalfX ) * 10; mouseY = ( event.clientY - windowHalfY ) * 10; } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05; camera.lookAt( scene.position ); renderer.render( scene, camera ); } </script> </body> </html>