## convert-to-threejs Utility for converting model files to the Three.js JSON format ## Supported Formats * Fbx (.fbx) * Collada (.dae) * Wavefront/Alias (.obj) * 3D Studio Max (.3ds) ## Usage ``` convert_to_threejs.py [source_file] [output_file] [options] Options: -t, --triangulate force non-triangle geometry into triangles -x, --ignore-textures don't include texture references in output file -u, --force-prefix prefix all object names in output file to ensure uniqueness -f, --flatten-scene merge all geometries and apply node transforms -c, --add-camera include default camera in output scene -l, --add-light include default light in output scene -p, --pretty-print prefix all object names in output file ``` ## Current Limitations * No animation support * Only Lambert and Phong materials are supported * Some camera properties are not converted correctly * Some light properties are not converted correctly * Some material properties are not converted correctly * Textures must be put in asset's folder, and use relative path in the material ## Dependencies ### FBX SDK * Requires Autodesk FBX SDK Python 2013.3 bindings. ``` You can download the python bindings from the Autodesk website: http://usa.autodesk.com/fbx/ ``` ``` Don't forget the visit the FBX SDK documentation website: http://docs.autodesk.com/FBX/2013/ENU/FBX-SDK-Documentation/cpp_ref/index.html ``` ### Python * Requires Python 2.6 or 3.1 (The FBX SDK requires one of these versions) ``` bash sudo apt-get install build-essential wget http://www.python.org/ftp/python/2.6.8/Python-2.6.8.tar.bz2 tar jxf ./Python-2.6.8.tar.bz2 cd ./Python-2.6.8 ./configure --prefix=/opt/python2.6.8 && make && make install ```