# Three.js Maya Export Exports Maya models to Three.js' JSON format. Currently supports exporting the following: - Vertices - Faces - Normals - UV sets - Shaders/Materials - Per-Face material indices - Diffuse Maps - Specular Maps - Bump/Normal Maps - Bones - Skins (configurable influences per vertex) - Skeletal animation - Morph Target/Vertex Cache animation - Multiple Characters per scene ## Installation Install [pymel](http://download.autodesk.com/global/docs/maya2014/en_us/PyMel/install.html). Though the docs are way out of date, the process described still works as of 2014. Copy the scripts and plug-ins folders to the appropriate maya folder, where `maya-version` is your current version of Maya (eg. 2013-x64). - Windows: `C:\Users\username\Documents\maya\maya-version` - OSX: `~/Library/Preferences/Autodesk/maya/maya-version` - Linux: `/usr/autodesk/userconfig/maya/maya-version` After that, you need to activate the plugin. In Maya, open `Window > Settings/Preferences > Plug-in Manager` and enable the checkboxes next to `threeJsFileTranslator.py`. ## Usage Use the regular Export menus within Maya, select `Three.js`.